Ejemplo n.º 1
0
    void shoot()
    {
        // Reset the timer.
        timer = 0f;

        if (ability)
        {
            audioManager.spellCastAudio();
            anim.SetTrigger("Cast");
            GameObject   abilityInstance = Instantiate(ability, transform.position, transform.rotation) as GameObject;
            AbilityStats instanceStats   = abilityInstance.GetComponent <AbilityStats>();

            AbilityStats stats = gameObject.GetComponent <AbilityStats>();

            instanceStats.newItem               = stats.newItem;
            instanceStats.abilityName           = stats.abilityName;
            instanceStats.damageLowerBound      = stats.damageLowerBound;
            instanceStats.damageUpperBound      = stats.damageUpperBound;
            instanceStats.manaCost              = stats.manaCost;
            instanceStats.coolDown              = stats.coolDown;
            instanceStats.specialEffectName     = stats.specialEffectName;
            instanceStats.specialEffectDamage   = stats.specialEffectDamage;
            instanceStats.specialEffectDuration = stats.specialEffectDuration;
            instanceStats.specialEffectRepeat   = stats.specialEffectRepeat;
            instanceStats.abilityIcon           = stats.abilityIcon;
            instanceStats.abilityItem           = stats.abilityItem;

            playerHealth.reduceMana(manaCost);

            if (playerCtrl.facingLeft)
            {
                Vector3 scale = abilityInstance.transform.localScale;
                scale.x *= -1;
                abilityInstance.transform.localScale = scale;
            }
        }
    }