private void Awake() { //playerAtk = GetComponent<PlayerAtk>(); playerLocomotion = GetComponent <PlayerLocomotion>(); playerStats = GetComponent <PlayerStats>(); playerAtk = GetComponent <PlayerAtk>(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject);//only one exist } }
private void Start() { anim = GetComponent <Animator>(); playerAtk = GetComponent <PlayerAtk>(); }
private void Start() { controller = GetComponent <CharacterController>(); playerStats = GetComponent <PlayerStats>(); playerAtk = GetComponent <PlayerAtk>(); }
// Use this for initialization void Awake() { instance = this; }