public PlayerData(PlayerArchitecture player) { currentStamina = player.currentStamina; position = new float[3]; position[0] = player.transform.position.x; position[1] = player.transform.position.y; position[2] = player.transform.position.z; Debug.Log("Saved..."); }
public static void SavePlayer(PlayerArchitecture player) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.drt"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(player); formatter.Serialize(stream, data); stream.Close(); }