/* * AnimStates * 0 = idle * 1 = Walk * 2 = Attack * 3= Jump * 4 = GetHurt * 5= Death */ void Update() { attacknum = Mathf.Clamp(attacknum, 0, attackNumMax); if (altBuild) { meleeMat.color = Color.HSVToRGB(.016f, .788f, .5f); } else { meleeMat.color = Color.HSVToRGB(.016f, .788f, .95f); } anim.SetInteger("AnimState", 0); timer += Time.deltaTime; if (timer > speedReset) { attacknum = 0; } // colliders is for grounding the player, for jumping purposes. colliders = Physics.OverlapCapsule(transform.position, transform.position - (Vector3.up * .01f), .25f, groundMask, QueryTriggerInteraction.Ignore); h1 = health.health; #region Controls if (walkspeed >= 0 && CTRLID != 0 && !health.isDead) { playermovement = new Vector3(Input.GetAxis("J" + CTRLID + "Horizontal"), 0, Input.GetAxis("J" + CTRLID + "Vertical")); if (playermovement != Vector3.zero) { transform.rotation = Quaternion.LookRotation(playermovement); transform.Translate(playermovement * walkspeed * Time.deltaTime, Space.World); anim.SetInteger("AnimState", 1); } else { } } if (CTRLID != 0 && colliders.Length > 0 && Input.GetKeyDown("joystick " + CTRLID + " button 0") && !health.isDead) { abilities.Jump(CTRLID, gameObject, jumpHeight); anim.SetInteger("AnimState", 3); } else { } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 3") && !health.isDead) { timer1 += Time.deltaTime; if (timer1 > reviveCastTime) { abilities.Revive(1, gameObject, reviveRadius); } } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 3") && !health.isDead) { reviveCastTime = 0; } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[8] <= 0 && altBuild && !health.isDead) { abilities.MeleeLunge(lungeDamage, 2, gameObject, lungeCD, lungeDistance); } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[7] <= 0 && !altBuild && !health.isDead) { abilities.Whirlwind(whirlwindDamage, 2, gameObject, cycloneCD, strikeInterval); } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[6] <= 0 && !health.isDead) { visual = true; GetComponent <MeleeVisualization>().OnBool(visual); } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[6] <= 0 && !altBuild && !health.isDead) { visual = false; GetComponent <MeleeVisualization>().OnBool(visual); attacknum++; if (hitbox.GetComponent <MeleeTargetList>().mTar.Count > 0) { timer = 0; } abilities.MeleeStrikeBerserker(berserkerMeleeDamage, 2, gameObject, hitbox.GetComponent <MeleeTargetList>().mTar, attacknum, berserkerMeleeAttackCD, attackNumMax, speedInterval); anim.SetInteger("AnimState", 2); } else { } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[6] <= 0 && altBuild && !health.isDead) { visual = false; GetComponent <MeleeVisualization>().OnBool(visual); //attacknum++; if (hitbox.GetComponent <MeleeTargetList>().mTar.Count > 0) { timer = 0; } abilities.MeleeStrikeRogue(rogueMeleeDamage, 2, gameObject, hitbox.GetComponent <MeleeTargetList>().mTar, attacknum, rogueMeleeAttackCD); anim.SetInteger("AnimState", 2); } else { } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 5")) { altBuild = !altBuild; } #endregion #region Health and Death if (h1 < h2) { meleeMat.SetColor("_EmissionColor", Color.HSVToRGB(1f, 1, 1)); anim.SetInteger("AnimState", 4); h2 = h1; } else { meleeMat.SetColor("_EmissionColor", Color.HSVToRGB(1f, 1, 0)); } if (health.isDead) { anim.SetInteger("AnimState", 5); walkspeed = 0; playermovement *= 0; } else { walkspeed = 10; } #endregion }
/* * AnimStates * 0 = idle * 1 = Walk * 2 = Attack * 3= Jump * 4 = GetHurt * 5= Death */ void Update() { if (altBuild) { tankMat.color = Color.HSVToRGB(.613f, .537f, .4f); } else if (!altBuild) { tankMat.color = Color.HSVToRGB(.613f, .537f, .82f); } anim.SetInteger("AnimState", 0); // colliders is for grounding the player, for jumping purposes. colliders = Physics.OverlapCapsule(transform.position, transform.position - (Vector3.up * .1f), .25f, groundMask, QueryTriggerInteraction.Ignore); h1 = health.health; #region Controls if (walkspeed >= 0 && CTRLID != 0 && !health.isDead) { playermovement = new Vector3(Input.GetAxis("J" + CTRLID + "Horizontal"), 0, Input.GetAxis("J" + CTRLID + "Vertical")); //Vector3 relpos = playermovement - transform.position; if (playermovement != Vector3.zero) { if (Input.GetKey("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[0] <= 0 && !altBuild) { transform.rotation = transform.rotation; } else { transform.rotation = Quaternion.LookRotation(playermovement); } transform.Translate(playermovement * walkspeed * Time.deltaTime, Space.World); anim.SetInteger("AnimState", 1); } else { } } if (CTRLID != 0 && colliders.Length > 0 && Input.GetKeyDown("joystick " + CTRLID + " button 0")) { abilities.Jump(CTRLID, gameObject, jumpHeight); anim.SetInteger("AnimState", 3); } else { } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 3") && !health.isDead) { timer1 += Time.deltaTime; if (timer1 > reviveCastTime) { abilities.Revive(1, gameObject, reviveRadius); } } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 3") && !health.isDead) { reviveCastTime = 0; } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[0] <= 0 && !altBuild && !health.isDead) { GameObject cap = GameObject.CreatePrimitive(PrimitiveType.Capsule); Destroy(cap.GetComponent <CapsuleCollider>()); cap.transform.position = transform.position + transform.forward * 10; cap.transform.rotation = transform.rotation * Quaternion.Euler(90, 0, 0); cap.transform.localScale = new Vector3(1, 10, 1); cap.transform.parent = transform; Destroy(cap, Time.deltaTime + .002f); abilities.TankMagnet(magnetThreat, 0, gameObject, magnetCooldown, magnetMask, magnetDistance, pullSpeed); anim.SetInteger("AnimState", 2); tankMat.SetColor("_EmissionColor", Color.HSVToRGB(.7f, 1, 1)); } else { tankMat.SetColor("_EmissionColor", Color.HSVToRGB(.7f, 1, 0)); } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 1") && !altBuild && !health.isDead) { cooldowns.triggerCooldown(0, magnetCooldown); } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[1] <= 0 && altBuild && !health.isDead) { abilities.TankPerfectShield(shieldHealth, 0, gameObject, perfectShieldCooldown, perfectShieldDuration, dodgeRadius); anim.SetInteger("AnimState", 2); } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[1] <= 0 && !altBuild && !health.isDead) { abilities.TankShield(shieldHealth, 0, gameObject, shieldCooldown, shieldDuration, InfiniteShield, shieldSize); anim.SetInteger("AnimState", 2); } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[0] <= 0 && altBuild && !health.isDead) { //timer += Time.deltaTime; //reflectDamage += (h2 - h1) * 2; abilities.TankReflect(reflectDamage, 0, gameObject, reflectCooldown, true, h1, h2, timer, reflectDistance, beamWidth, damageMultiplier); tankMat.SetColor("_EmissionColor", Color.HSVToRGB(.5f, 1, 1)); //if (timer > 2) //{ // timer = 0; // reflectDamage = 0; //} } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[0] <= 0 && altBuild && !health.isDead) { tankMat.SetColor("_EmissionColor", Color.HSVToRGB(.5f, 1, 0)); cooldowns.triggerCooldown(0, reflectCooldown); //timer = 0; //reflectDamage = 0; } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 5")) { altBuild = !altBuild; } #endregion #region Health and Death if (h1 < h2) { tankMat.SetColor("_EmissionColor", Color.HSVToRGB(1, 1, 1)); anim.SetInteger("AnimState", 4); h2 = h1; } else if (tankMat.GetColor("_EmissionColor") != Color.HSVToRGB(1, 1, 0) && !Input.GetKey("joystick " + CTRLID + " button 1")) { tankMat.SetColor("_EmissionColor", Color.HSVToRGB(1, 1, 0)); } if (health.isDead) { anim.SetInteger("AnimState", 5); walkspeed = 0; playermovement *= 0; } else { walkspeed = 10; } #endregion }
/* * AnimStates * 0 = idle * 1 = Walk * 2 = Attack * 3= Jump * 4 = GetHurt * 5= Death */ void Update() { if (altBuild) { rangedMat.color = Color.HSVToRGB(.216f, .6f, .2f); } else { rangedMat.color = Color.HSVToRGB(.216f, .6f, .48f); } anim.SetInteger("AnimState", 0); // colliders is for grounding the player, for jumping purposes. colliders = Physics.OverlapCapsule(transform.position, transform.position - (Vector3.up * .1f), .25f, groundMask, QueryTriggerInteraction.Ignore); h1 = health.health; #region Controls if (walkspeed >= 0 && CTRLID != 0 && !health.isDead) { playermovement = new Vector3(Input.GetAxis("J" + CTRLID + "Horizontal"), 0, Input.GetAxis("J" + CTRLID + "Vertical")); if (playermovement != Vector3.zero) { transform.rotation = Quaternion.LookRotation(playermovement); transform.Translate(playermovement * walkspeed * Time.deltaTime, Space.World); anim.SetInteger("AnimState", 1); } else { } } if (CTRLID != 0 && colliders.Length > 0 && Input.GetKeyDown("joystick " + CTRLID + " button 0") && !health.isDead) { abilities.Jump(CTRLID, gameObject, jumpHeight); anim.SetInteger("AnimState", 3); } else { } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 3") && !health.isDead) { timer1 += Time.deltaTime; if (timer1 > reviveCastTime) { abilities.Revive(1, gameObject, reviveRadius); } } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 3") && !health.isDead) { reviveCastTime = 0; } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[11] <= 0 && altBuild && !health.isDead) { abilities.BluntTipArrow(3, 3, gameObject, KnockbackCD, knockbackArrowRange, knockbackSpread); anim.SetInteger("AnimState", 2); } else { } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[10] <= 0 && !altBuild && !health.isDead) { abilities.SmokeBomb(0, 3, gameObject, smokeBombCD, cloudSize, smokeDuration, dissipationRate); anim.SetInteger("AnimState", 2); } else { } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[9] <= 0 && !health.isDead) { visual = true; GetComponent <LineOfFireVisual>().OnBool(visual); } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 2") && altBuild && !health.isDead) { damageMult = Mathf.Clamp(damageMult += (Time.deltaTime * 2), 1, damageMultCap); } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[9] <= 0 && altBuild && !health.isDead) { visual = false; GetComponent <LineOfFireVisual>().OnBool(visual); abilities.RangedArrow(5 * damageMult, 3, gameObject, archerAttackCD, arrowRange); anim.SetInteger("AnimState", 2); damageMult = 1; } else { } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[9] <= 0 && !altBuild && !health.isDead) { visual = false; GetComponent <LineOfFireVisual>().OnBool(visual); abilities.RangedBolt(25, 3, gameObject, sniperAttackCD, boltRange); anim.SetInteger("AnimState", 2); } else { } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 5")) { altBuild = !altBuild; } #endregion #region Health and Death if (h1 < h2) { rangedMat.SetColor("_EmissionColor", Color.HSVToRGB(1f, 1, 1)); anim.SetInteger("AnimState", 1); h2 = h1; } else { rangedMat.SetColor("_EmissionColor", Color.HSVToRGB(1f, 1, 0)); } if (health.isDead) { anim.SetInteger("AnimState", 5); walkspeed = 0; playermovement *= 0; } else { walkspeed = 10; } #endregion }
/* * AnimStates * 0 = idle * 1 = Walk * 2 = Attack * 3= Jump * 4 = GetHurt * 5= Death */ void Update() { if (altBuild) { healerMat.color = Color.HSVToRGB(.2f, .89f, .5f); } else { healerMat.color = Color.HSVToRGB(.2f, .89f, .95f); } if (!altBuild && CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 2")) { if (Input.GetAxis("J" + CTRLID + "Horizontal") > -1 && Input.GetAxis("J" + CTRLID + "Horizontal") < 0) { if (Input.GetAxis("J" + CTRLID + "Vertical") > 0 && Input.GetAxis("J" + CTRLID + "Vertical") < 1) { healObject = controller.IDs[0].gameObject; // transform.rotation = Quaternion.LookRotation(controller.IDs[0].gameObject.transform.position); transform.LookAt(controller.IDs[0].gameObject.transform); print(healObject); } } if (Input.GetAxis("J" + CTRLID + "Horizontal") > 0 && Input.GetAxis("J" + CTRLID + "Horizontal") < 1) { if (Input.GetAxis("J" + CTRLID + "Vertical") > 0 && Input.GetAxis("J" + CTRLID + "Vertical") < 1) { healObject = controller.IDs[1].gameObject; //transform.rotation = Quaternion.LookRotation(controller.IDs[1].gameObject.transform.position); transform.LookAt(controller.IDs[1].gameObject.transform); print(healObject); } } if (Input.GetAxis("J" + CTRLID + "Horizontal") > -1 && Input.GetAxis("J" + CTRLID + "Horizontal") < 0) { if (Input.GetAxis("J" + CTRLID + "Vertical") < 0 && Input.GetAxis("J" + CTRLID + "Vertical") > -1) { healObject = controller.IDs[2].gameObject; //transform.rotation = Quaternion.LookRotation(controller.IDs[2].gameObject.transform.position); transform.LookAt(controller.IDs[2].gameObject.transform); print(healObject); } } if (Input.GetAxis("J" + CTRLID + "Horizontal") > 0 && Input.GetAxis("J" + CTRLID + "Horizontal") < 1) { if (Input.GetAxis("J" + CTRLID + "Vertical") < 0 && Input.GetAxis("J" + CTRLID + "Vertical") > -1) { healObject = controller.IDs[3].gameObject; //transform.rotation = Quaternion.LookRotation(controller.IDs[3].gameObject.transform.position); transform.LookAt(controller.IDs[3].gameObject.transform); print(healObject); } } } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[3] <= 0 && !health.isDead && !altBuild) { abilities.TargetedHeal(20, 1, gameObject, orbCooldown, healObject, orbSpeed); stopTimer = 0; } anim.SetInteger("AnimState", 0); // colliders is for grounding the player, for jumping purposes. colliders = Physics.OverlapCapsule(transform.position, transform.position - (Vector3.up * .01f), .25f, groundMask, QueryTriggerInteraction.Ignore); h1 = health.health; #region Controls if (walkspeed >= 0 && CTRLID != 0 && !health.isDead) { playermovement = new Vector3(Input.GetAxis("J" + CTRLID + "Horizontal"), 0, Input.GetAxis("J" + CTRLID + "Vertical")); //Vector3 relpos = playermovement - transform.position; if (playermovement != Vector3.zero) { if (Input.GetKey("joystick " + CTRLID + " button 2")) { stop = true; if (cooldowns.activeCooldowns[3] > 0 && stopTimer == 0) { stopTimer = .5f; } } if (!stop) { transform.rotation = Quaternion.LookRotation(playermovement); walkspeed = 10; transform.Translate(playermovement * walkspeed * Time.deltaTime, Space.World); anim.SetInteger("AnimState", 1); } } else { } } if (CTRLID != 0 && colliders.Length > 0 && Input.GetKeyDown("joystick " + CTRLID + " button 0") && !health.isDead) { abilities.Jump(CTRLID, gameObject, jumpHeight); anim.SetInteger("AnimState", 3); } else { } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 3") && !health.isDead) { timer1 += Time.deltaTime; if (timer1 > reviveCastTime) { abilities.Revive(1, gameObject, reviveRadius); } } if (CTRLID != 0 && Input.GetKeyUp("joystick " + CTRLID + " button 3") && !health.isDead) { reviveCastTime = 0; } //if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[4] <= 0 && altBuild) //{ // abilities.HealerAbsorb(absorbDamage, 1, gameObject, absorbCooldown); // anim.SetInteger("AnimState", 2); //} //else //{ //} if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[4] <= 0 && altBuild && !health.isDead) { abilities.HealerCC(0, 1, gameObject, fearCooldown, fearRange, fearRunSpeed, fearDuration); anim.SetInteger("AnimState", 2); } else { } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 2") && cooldowns.activeCooldowns[3] <= 0 && !health.isDead && altBuild) { healVisual.SetActive(true); timer += Time.deltaTime; if (timer >= healInterval) { abilities.HealerHeal(-healAmount, 1, gameObject, healCooldown, healVisual, healRange); timer = 0; } anim.SetInteger("AnimState", 2); } else { healVisual.SetActive(false); } if (CTRLID != 0 && Input.GetKey("joystick " + CTRLID + " button 1") && cooldowns.activeCooldowns[4] <= 0 && !altBuild && !health.isDead) { //teleportDelay += Time.deltaTime; timer2 += Time.deltaTime; if (timer2 >= teleportDelay) { abilities.Healaport(0, 1, gameObject, teleportCooldown, teleportRange); } } if (CTRLID != 0 && Input.GetKeyDown("joystick " + CTRLID + " button 5")) { altBuild = !altBuild; } if (stop) { stopTimer += Time.deltaTime; if (stopTimer > .5f) { stop = false; stopTimer = 0; } transform.rotation = transform.rotation; walkspeed = 0; } else { walkspeed = 10; } #endregion #region Health and Death if (h1 < h2) { healerMat.SetColor("_EmissionColor", Color.HSVToRGB(1f, 1, 1)); anim.SetInteger("AnimState", 4); h2 = h1; } else { healerMat.SetColor("_EmissionColor", Color.HSVToRGB(1f, 1, 0)); } if (health.isDead) { anim.SetInteger("AnimState", 5); walkspeed = 0; playermovement *= 0; } else { walkspeed = 10; } #endregion }