Ejemplo n.º 1
0
        private void Vowel_Click(object sender, EventArgs e)
        {
            Socket socketSend     = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            string messageTextBox = "vowel";

            byte[] messageSentFromClient;
            try
            {
                // Retrive the Name of HOST
                string hostName = Dns.GetHostName();
                // Get the IP
                string myIP = Dns.GetHostByName(hostName).AddressList[0].ToString();
                socketSend.Connect(GlobalClient.iPEndPointSend);
                messageSentFromClient = Encoding.ASCII.GetBytes(messageTextBox + "$" + myIP + "#");
                socketSend.Send(messageSentFromClient, SocketFlags.None);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message + "\n" + ex.StackTrace + "\n" + ex.HelpLink + "\n" + ex.InnerException
                                + "\n" + ex.Source + "\n" + ex.TargetSite);
            }
            finally
            {
                Player1Name.Focus();
            }
        }
Ejemplo n.º 2
0
        public Form2()
        {
            InitializeComponent();

            //Check if client is player 1 and enable playe first
            if (GlobalClient.player1)
            {
                Vowel.Enabled     = true;
                Consonant.Enabled = true;
            }

            TextClear.Enabled = false;
            Submit.Enabled    = false;
            Player1Name.Text  = GlobalClient.player1Name;
            Player2Name.Text  = GlobalClient.player2Name;
            label3.Text       = (GlobalClient.roundPlayed + 1).ToString();
            Player1Name.Focus();

            //Create new thread
            CheckForIllegalCrossThreadCalls = false;
            threadReceive = new Thread(new ThreadStart(ReceivedByClient));
            threadReceive.Start();
        }
Ejemplo n.º 3
0
 private void tb1c_Tapped(object sender, TappedRoutedEventArgs e)
 {
     Player1Name.Text = "";
     Player1Name.Focus(Windows.UI.Xaml.FocusState.Pointer);
 }