private void AddPlayerNetworkState(Player player, UInt32 ping, UInt32 loss) { Player.NetworkState networkState = new Player.NetworkState() { Ping = ping, Loss = loss }; player.NetworkStates.Add(networkState); }
private void AddPlayerNetworkState(Player player, UInt32 ping, UInt32 loss) { Player.NetworkState networkState = new Player.NetworkState() { Ping = ping, Loss = loss }; player.NetworkStates.Add(networkState); }