// returns Player obj for a given Player.Id (player one or player two) public Player PlayerById(Player.Id playerId) { if (playerId == Player.Id.one) { return(playerOne); } if (playerId == Player.Id.two) { return(playerTwo); } Debug.Log("Invalid Player.Id"); return(null); }
void Start() { text = GetComponent <Text>(); // display recipe for local player if (name.Contains("2")) { playerId = Player.Id.two; } if (name.Contains("1")) { playerId = Player.Id.one; } player = Game.Instance.PlayerById(playerId); }
/// <summary> /// Score the specified playerId according to ingredientNames. /// </summary> /// <param name="playerId">Player identifier.</param> /// <param name="ingredientNames">Ingredient names.</param> public void Score(Player.Id playerId, List <string> ingredientNames) { Player player = PlayerById(playerId); // should make this event last a long time, counting each ingredient infront of the player somewhere foreach (string ingredientName in ingredientNames) { // search for ingredient in recipe by name GameObject ingredient = player.currentRecipe.ingredients.Find( delegate(GameObject search) { return(search.name == ingredientName); } ); // if found increment player score if (ingredient) { player.player.AddScore(ingredient.GetComponent <Ingredient>().score); } } // recipes are only scored the one time! go to next recipe SpawnRecipe(player); }