Ejemplo n.º 1
0
    protected override void OnPlayStatusChanged(PlayStatusChanged e)
    {
        base.OnPlayStatusChanged(e);

        // If a Play btn & Pause btn is configured, set it's correct displaying state
        if (m_playBtn != null && m_playBtn.isActiveAndEnabled != !e.IsPlaying)
        {
            m_playBtn.gameObject.SetActive(!e.IsPlaying);
        }
        if (m_pauseBtn != null && m_pauseBtn.isActiveAndEnabled != e.IsPlaying)
        {
            m_pauseBtn.gameObject.SetActive(e.IsPlaying);
        }
    }
Ejemplo n.º 2
0
    protected override void OnPlayStatusChanged(PlayStatusChanged e)
    {
        base.OnPlayStatusChanged(e);

        if (m_playBtn != null && m_playBtn.isActiveAndEnabled != !e.IsPlaying)
        {
            m_playBtn.gameObject.SetActive(!e.IsPlaying);
        }

        if (m_pauseBtn != null && m_pauseBtn.isActiveAndEnabled != e.IsPlaying)
        {
            m_pauseBtn.gameObject.SetActive(e.IsPlaying);
        }
    }
Ejemplo n.º 3
0
 protected virtual void OnPlayStatusChanged(PlayStatusChanged e)
 {
 }