private static bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags) { return (FullFramework)? PlaySoundWin(szSound, hMod, flags) : PlaySoundCE(szSound, hMod, flags); }
private static extern bool PlaySound(string pszSound, IntPtr hmod, PlaySoundFlags fdwSound);
private static extern bool PlaySound(string soundName, IntPtr hmod, PlaySoundFlags soundFlags);
/// <summary> /// /// </summary> /// <param name="fileName"></param> /// <param name="flags"></param> /// <returns></returns> public static bool PlaySoundFromFile(string fileName, PlaySoundFlags flags) { return(PlaySound(fileName, (IntPtr)0, 0x20000 | (int)flags)); }
public static void Play(string strFileName, PlaySoundFlags soundFlags) { PlaySound(strFileName, IntPtr.Zero, soundFlags); // passes to Playsound the filename and a pointer // to the Flag }
private static extern bool PlaySound(string szSound, System.IntPtr hMod, PlaySoundFlags flags);
public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
/// <summary> /// /// </summary> /// <param name="fileName"></param> /// <param name="flags"></param> /// <returns></returns> public static bool PlaySoundFromFile(string fileName, PlaySoundFlags flags) { return PlaySound(fileName, (IntPtr)0, 0x20000 | (int)flags); }
public static extern bool PlaySoundStart(string szSound, System.IntPtr hMod, PlaySoundFlags flags);
private static extern int WCE_PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
public static extern bool PlaySound(string strSound, IntPtr hMod, PlaySoundFlags flags);
/// <summary> /// /// </summary> /// <param name="memoryPtr"></param> /// <param name="flags"></param> /// <returns></returns> public static bool PlaySoundFromMemory(IntPtr memoryPtr, PlaySoundFlags flags) { return(PlaySound(string.Empty, memoryPtr, 0x04 | (int)flags)); }
/// <summary> /// /// </summary> /// <param name="resourceName"></param> /// <param name="module"></param> /// <param name="flags"></param> /// <returns></returns> public static bool PlaySoundFromResource(string resourceName, IntPtr module, PlaySoundFlags flags) { return(PlaySound(resourceName, module, 0x40004 | (int)flags)); }
private static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
/// <summary> /// /// </summary> /// <param name="memoryPtr"></param> /// <param name="flags"></param> /// <returns></returns> public static bool PlaySoundFromMemory(IntPtr memoryPtr, PlaySoundFlags flags) { return PlaySound(string.Empty, memoryPtr, 0x04 | (int)flags); }
private static extern bool PlaySound(string soundName, IntPtr hmod, PlaySoundFlags soundFlags);
/// <summary> /// /// </summary> /// <param name="resourceName"></param> /// <param name="module"></param> /// <param name="flags"></param> /// <returns></returns> public static bool PlaySoundFromResource(string resourceName, IntPtr module, PlaySoundFlags flags) { return PlaySound(resourceName, module, 0x40004 | (int)flags); }
public static extern bool PlaySound(string fileName, System.IntPtr hMod, PlaySoundFlags flags);
public static void Play(string strFileName, PlaySoundFlags soundFlags) { PlaySound(strFileName, IntPtr.Zero, soundFlags); // passes to Playsound the filename and a pointer // to the Flag }
private static extern bool PlaySound( IntPtr pszSound, IntPtr hmod, PlaySoundFlags fdwSound);
public static extern Boolean sndPlaySound(String lpszSound, PlaySoundFlags fuSound);