void Update() { if (currentNumberOfEnemies > 0 || enemiesToSpawn > 0) { return; } if (Input.GetKeyDown(KeyCode.Return)) { text.SetActive(false); AmountToSpawn(); SpawnEnemies(); if (wave < 10) { music.ChangeMusic(2); } else { music.ChangeMusic(3); } } if (currentNumberOfEnemies <= 0 && enemiesToSpawn <= 0) { music.ChangeMusic(1); } }