void Login()
    {
        Debug.Log("Login Path: " + this.loginPathToUse);
        switch (this.loginPathToUse)
        {
        case PlayFabLoginCalls.LoginPathways.pf_username:
            PlayFabLoginCalls.RequestSpinner();
            PlayFabLoginCalls.LoginWithUsername(this.accountInfo.Username, this.password.text);
            break;

        case PlayFabLoginCalls.LoginPathways.pf_email:
            PlayFabLoginCalls.RequestSpinner();
            PlayFabLoginCalls.LoginWithEmail(this.accountInfo.PrivateInfo.Email, this.password.text);
            break;

        case PlayFabLoginCalls.LoginPathways.deviceId:
            PlayFabLoginCalls.RequestSpinner();
            PlayFabLoginCalls.TestDeviceIdHasAccount();
            break;

        case PlayFabLoginCalls.LoginPathways.facebook:
            this.isCounting = false;
            PlayFabLoginCalls.RequestSpinner();
            PlayFabLoginCalls.StartFacebookLogin();
            break;

        case PlayFabLoginCalls.LoginPathways.gameCenter:
            this.isCounting = false;
            PlayFabLoginCalls.RequestSpinner();
            PlayFabLoginCalls.StartGameCenterLogin();
            break;

        case PlayFabLoginCalls.LoginPathways.googlePlus:
            this.isCounting = false;
            PlayFabLoginCalls.RequestSpinner();
            PlayFabLoginCalls.StartGooglePlusLogin();
            break;

        case PlayFabLoginCalls.LoginPathways.steam:
            Debug.LogWarning("Steam Token Authentication not yet implemented.");
            break;
        }
    }
    /// <summary>
    /// Parses Unity PlayerPrefs for saved login information. See the gitHub readme for more information
    /// </summary>
    /// <returns> used for coroutine yielding </returns>
    IEnumerator ReadLoginDataRecord()
    {
        this.status.text = "Finding previous logins...";

        if (PlayerPrefs.HasKey("loginMethodUsed"))
        {
            this.status.text = "Previous login found... ";
            string raw = PlayerPrefs.GetString("loginMethodUsed");

            PlayFabLoginCalls.LoginPathways method = (PlayFabLoginCalls.LoginPathways)Enum.Parse(typeof(PlayFabLoginCalls.LoginPathways), raw);
            Debug.Log(method.ToString());

            switch (method)
            {
            case PlayFabLoginCalls.LoginPathways.pf_username:
                if (PlayerPrefs.HasKey("accountInfo"))
                {
                    this.accountInfo      = JsonConvert.DeserializeObject <UserAccountInfo>(PlayerPrefs.GetString("accountInfo"));
                    this.createNewAccount = false;
                    PrompForPassword();
                    this.details.text      = string.Format("PlayFab Username: {0} found...", this.accountInfo.Username);
                    this.instructions.text = "Enter password to continue, or change accounts manually by clicking below.";
                    this.loginPathToUse    = PlayFabLoginCalls.LoginPathways.pf_username;
                }
                break;

            case PlayFabLoginCalls.LoginPathways.pf_email:
                if (PlayerPrefs.HasKey("accountInfo"))
                {
                    this.accountInfo      = JsonConvert.DeserializeObject <UserAccountInfo>(PlayerPrefs.GetString("accountInfo"));
                    this.createNewAccount = false;
                    PrompForPassword();
                    this.details.text      = string.Format("Email: {0} found...", this.accountInfo.PrivateInfo.Email);
                    this.instructions.text = "Enter password to continue, or change accounts manually by clicking below.";
                    this.loginPathToUse    = PlayFabLoginCalls.LoginPathways.pf_email;
                }
                break;

            case PlayFabLoginCalls.LoginPathways.deviceId:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Device Id, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.deviceId;
                break;

            case PlayFabLoginCalls.LoginPathways.facebook:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Facebook, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.facebook;
                break;

            case PlayFabLoginCalls.LoginPathways.gameCenter:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "GameCenter, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.gameCenter;
                break;

            case PlayFabLoginCalls.LoginPathways.googlePlus:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Google+, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.googlePlus;
                break;

            case PlayFabLoginCalls.LoginPathways.steam:
                EnableCountdown();
                this.createNewAccount = false;
                this.details.text     = "Steam, click below to manually change accounts";
                this.loginPathToUse   = PlayFabLoginCalls.LoginPathways.steam;
                break;

            default:
                AutoNewAccount();
                break;
            }
        }
        else
        {
            if (PlayFabLoginCalls.CheckForSupportedMobilePlatform())
            {
                AutoNewAccount();
            }
            else
            {
                PlayFabLoginCalls.TestDeviceIdHasAccount();
                yield return(new WaitForSeconds(.333f));

                authController.activeState = AuthenticationController.LoginStates.Manual;
            }
        }
    }