public void Prepare(UIManager uiManager, LevelInfo levelInfo, Skin skin, bool[] unlockedLevels, int[] scores) { LevelInfoText.text = $"Level {levelInfo.LevelNum} - {levelInfo.MoveCount} Moves"; ScoreInfoText.text = SetScoreInfoText(levelInfo.LevelNum - 1, unlockedLevels, scores); PlayButton.Prepare(uiManager, skin, levelInfo.LevelNum, unlockedLevels[levelInfo.LevelNum - 1]); }