Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        // Move the object upward in world space x unit/second.
        if (!gameOver && gameStarted)
        {
            title.SetActive(false);
            menuTxt.text  = "";
            scoreTxt.text = "x" + score.ToString();
            transform.Translate(-spawnedTiles[0].transform.forward * Time.deltaTime * (movingSpeed * (invincibleMode ? 1.5f : 1) + (score / 10)), Space.World);
        }

        if (mainCamera.WorldToViewportPoint(spawnedTiles[0].endPoint.position).z < 0)
        {
            //Move the tile to the front if it's behind the Camera

            PlatformTile tileTmp = spawnedTiles[0];
            if (tileTmp.CompareTag("Separator"))
            {
                CoordonatedGeneration();
            }
            Destroy(tileTmp.gameObject);
            spawnedTiles.RemoveAt(0);
        }

        if (gameOver || !gameStarted)
        {
            if ((Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began) || Input.GetMouseButtonDown(0))
            {
                if (gameOver)
                {
                    menuTxt.text = "";
                    title.SetActive(false);
                    //Restart current scene
                    Scene scene = SceneManager.GetActiveScene();
                    SceneManager.LoadScene(scene.name);
                }
                else
                {
                    //Start the game
                    gameStarted  = true;
                    menuTxt.text = "";
                    title.SetActive(false);
                }
            }
        }
    }
Ejemplo n.º 2
0
    void  CoordonatedGeneration()
    {
        bool spawnCross = false;

        if (nbTemplateNoStar > 0 && !invincibleMode)
        {
            int p = random.Next(1, 10);
            if (p <= nbTemplateNoStar)
            {
                spawnCross       = true;
                nbTemplateNoStar = 0;
            }
        }


        int          randomNumber = random.Next(0, tiles.Length);
        PlatformTile original     = tiles[randomNumber];
        PlatformTile brother;

        if (spawnCross)
        {
            currentSpawnPos = spawnedTiles[spawnedTiles.Count - 1].endPoint.position - cross.startPoint.localPosition;
            PlatformTile spawnedCross = Instantiate(cross, currentSpawnPos, Quaternion.identity) as PlatformTile;

            spawnedCross.transform.SetParent(transform);
            spawnedTiles.Add(spawnedCross);
        }
        else if (original.CompareTag("Corridor") || original.CompareTag("Narrow"))
        {
            int iteration = random.Next(2, 4);
            for (int i = 0; i < iteration; i++)
            {
                //currentSpawnPos -= original.startPoint.localPosition;
                currentSpawnPos = spawnedTiles[spawnedTiles.Count - 1].endPoint.position - original.startPoint.localPosition;
                PlatformTile spawnedCorridor = Instantiate(original, currentSpawnPos, Quaternion.identity) as PlatformTile;

                spawnedCorridor.transform.SetParent(transform);
                spawnedTiles.Add(spawnedCorridor);
            }
            if (!invincibleMode)
            {
                nbTemplateNoStar++;
            }
        }
        else if (original.CompareTag("ZigZag1"))
        {
            brother = zigzag2;
            brotherGeneration(original, brother);
            if (!invincibleMode)
            {
                nbTemplateNoStar++;
            }
        }
        else if (original.CompareTag("ZigZag3"))
        {
            brother = zigzag4;
            brotherGeneration(original, brother);
            if (!invincibleMode)
            {
                nbTemplateNoStar++;
            }
        }
        else if (original.CompareTag("ZigZag5"))
        {
            brother = zigzag6;
            brotherGeneration(original, brother);
            if (!invincibleMode)
            {
                nbTemplateNoStar++;
            }
        }

        currentSpawnPos = spawnedTiles[spawnedTiles.Count - 1].endPoint.position - startTile.startPoint.localPosition;
        PlatformTile spawnedStartTile = Instantiate(startTile, currentSpawnPos, Quaternion.identity) as PlatformTile;

        spawnedStartTile.transform.SetParent(transform);
        spawnedTiles.Add(spawnedStartTile);
    }