Ejemplo n.º 1
0
    public void SetupTableOverrideInEditor()
    {
        // Get the 2 table collections. 1 for default and 1 for our chosen platform (PS4).
        var collection    = LocalizationEditorSettings.GetStringTableCollection("My Strings");
        var collectionPs4 = LocalizationEditorSettings.GetStringTableCollection("My Strings PS4");

        var englishTable    = collection.GetTable("en") as StringTable;
        var englishTablePs4 = collectionPs4.GetTable("en") as StringTable;

        // Add the default entry
        var entry = englishTable.AddEntry("COPYRIGHT_NOTICE", "This is some copyright info for general platforms...");

        // Add the entry we want to use on PS4 using the same entry name.
        englishTablePs4.AddEntry("COPYRIGHT_NOTICE", "This is some copyright info for PS4 platforms...");

        // Set up the platform override so that COPYRIGHT_NOTICE redirects to a different table but uses the same key.
        var platformOverride = new PlatformOverride();

        platformOverride.AddPlatformTableOverride(RuntimePlatform.PS4, "My Strings PS4");
        entry.SharedEntry.Metadata.AddMetadata(platformOverride);

        // Mark the assets dirty so changes are saved
        EditorUtility.SetDirty(collection.SharedData);
        EditorUtility.SetDirty(englishTable);
    }
Ejemplo n.º 2
0
    public void SetupEntryOverrideInEditor()
    {
        var collection   = LocalizationEditorSettings.GetStringTableCollection("My Strings");
        var englishTable = collection.GetTable("en") as StringTable;

        // Add the default entry
        var entry = englishTable.AddEntry("COPYRIGHT_NOTICE", "This is some copyright info for general platforms...");

        // Add the entry we want to use on PS4
        englishTable.AddEntry("COPYRIGHT_NOTICE_PS4", "This is some copyright info for PS4 platforms...");

        // Set up the platform override so that COPYRIGHT_NOTICE redirects to COPYRIGHT_NOTICE_PS4 when running on PS4.
        var platformOverride = new PlatformOverride();

        platformOverride.AddPlatformEntryOverride(RuntimePlatform.PS4, "COPYRIGHT_NOTICE_PS4");
        entry.SharedEntry.Metadata.AddMetadata(platformOverride);

        // Mark the assets dirty so changes are saved
        EditorUtility.SetDirty(collection.SharedData);
        EditorUtility.SetDirty(englishTable);
    }