private void Awake() { m_Motor = GetComponent <PlatformMotor2D>(); m_InputDriver = GetComponent <BaseInputDriver>(); if (m_InputDriver == null) { Debug.LogWarning("An InputDriver is needed for a PlatformController2D"); } }
//--------Métodos API-------- private void Awake() { foreach (Transform child in transform) { if (child.tag == "Slash") { slashObject = child.gameObject; } } animator = slashObject.GetComponent <Animator>(); slashChildren = slashObject.transform; playerOrientation = this.GetComponentInParent <SpriteRenderer>(); playerController = this.GetComponent <PlatformMotor2D>(); }
//-------Metodos API------- //Initialization private void Awake() { spriteRenderer = this.GetComponent <SpriteRenderer>(); animator = this.GetComponent <Animator>(); playerMotor = this.GetComponent <PlatformMotor2D>(); }