Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        //Check how much should camera move
        distanceToMove = thePlayer.transform.position.x - lastPlayerPosition.x;

        //Actual move of camera
        if ((thePlayer.transform.position.y > transform.position.y * 5f) && !thePlayer.grounded)
        {
            transform.position = new Vector3(transform.position.x, transform.position.y * 3f, transform.position.z);
        }
        if (thePlayer.grounded)
        {
            transform.position = new Vector3(transform.position.x, lastCameraPosition.y, transform.position.z);
        }
        transform.position = new Vector3(transform.position.x + distanceToMove, transform.position.y, transform.position.z);


        //Check where is Player now
        lastPlayerPosition = thePlayer.transform.position;

        if (thePlayer.transform.position.y - offset > thePlatformGenerator.getMaxHeight())
        {
            cam.orthographicSize += zoomOutSpeed * Time.deltaTime;
            cam.orthographicSize  = Mathf.Clamp(cam.orthographicSize, minZoom, maxZoom);
        }
        if (thePlayer.transform.position.y - offset < thePlatformGenerator.getMaxHeight())
        {
            cam.orthographicSize -= zoomInSpeed * Time.deltaTime;
            cam.orthographicSize  = Mathf.Clamp(cam.orthographicSize, minZoom, maxZoom);
        }
    }