public void ConstructorMainBase() { this.uiData = this.GetComponent <PlataformUIData>(); SetLife(BASE_MAX_LIFE); this.uiData.SetViewActive(true); }
public void Constructor(int id, string name, PlataformUIData uiData, GameObject prefabExplotion) { this.Id = id; this.Name = name; this.prefabExplotion = prefabExplotion; this.uiData = uiData; SetLife(MAX_LIFE); this.uiData.SetViewActive(true); }
public void Constructor(int id, string name, PlataformUIData uiData, GameObject prefabExplotion) { this.Id = id; this.Name = name; this.prefabExplotion = prefabExplotion; this.uiData = uiData; uiData.SetViewActive(true); switch (id) { case 1: MaxBullets = MAX_TURRET_BULLETS; MaxLife = MAX_TURRET_LIFE; break; case 2: MaxBullets = MAX_SHOTGUN_BULLETS; MaxLife = MAX_SHOTGUN_LIFE; break; case 3: MaxBullets = MAX_FLAMETHROWER_BULLETS; MaxLife = MAX_FLAMETHROWER_LIFE; break; } AddBullet(MaxBullets); AddLife(MaxLife); uiData.UpdateInformation(this.Life, this.Bullets, MaxLife, MaxBullets); }