static bool Prefix(PlantingBoxUnit ___cisternUnit)
            {
                if (!enabled || !settings.InstantFertilize)
                {
                    return(true);
                }
                ItemObject curUseItem = Module <Player> .Self.bag.itemBar.GetCurUseItem();

                if (curUseItem != null)
                {
                    ItemNutrientCmpt nutri = curUseItem.GetComponent <ItemNutrientCmpt>();
                    if (nutri != null)
                    {
                        UIStateMgr.Instance.ChangeStateByType(UIStateMgr.StateType.Empty, false, null);
                        UIUtils.ShowNumberSelectMinMax(curUseItem.ItemDataId, 1, Mathf.Min(curUseItem.Number, (int)(((float)___cisternUnit.MaxNutrient - ___cisternUnit.CurrentNutrient) / (float)nutri.Point)), 1, string.Empty, delegate(int o)
                        {
                            Module <Player> .Self.bag.itemBar.RemoveCurItem(o);
                            ___cisternUnit.TryAddNutrient((float)(nutri.Point * o), true);
                            UIStateMgr.Instance.PopState(false);
                        }, delegate()
                        {
                            UIStateMgr.Instance.PopState(false);
                        }, false, 0, string.Empty);
                    }
                }
                return(false);
            }
            static bool Prefix(PlantingBoxUnit ___boxUnit, UnityEngine.Transform ___addNutriParticleParent)
            {
                if (!enabled || !settings.InstantFertilize)
                {
                    return(true);
                }
                ItemObject curUseItem = Module <Player> .Self.bag.itemBar.GetCurUseItem();

                if (curUseItem != null)
                {
                    ItemNutrientCmpt nutri = curUseItem.GetComponent <ItemNutrientCmpt>();
                    if (nutri != null && ___boxUnit.CanAddNutrient(nutri.Point))
                    {
                        Module <Player> .Self.bag.itemBar.RemoveCurItem(1);

                        ___boxUnit.TryAddNutrient((float)nutri.Point, true);
                        GameObject     addNutriParticle    = GameUtils.AddChildToTransform(___addNutriParticleParent, "FX_ApplyFertilizer", false, AssetType.Effect);
                        ParticleSystem componentInChildren = addNutriParticle.GetComponentInChildren <ParticleSystem>();
                        componentInChildren.Play();
                        Singleton <TaskRunner> .Instance.RunDelayTask(componentInChildren.main.duration, false, delegate
                        {
                            UnityEngine.Object.Destroy(addNutriParticle);
                        });
                    }
                }

                return(false);
            }