Ejemplo n.º 1
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    }                                                   //今のってるセル

    public YagiUnit(int yagi_num, int owner_no, PlaneDirection move_plane_direction, CellPosition my_position)
    {
        YagiNum            = yagi_num;
        OwnerNo            = owner_no;
        MovePlaneDirection = move_plane_direction;
        myPosition         = my_position;
    }
Ejemplo n.º 2
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        public void AddPlane(Plane plane, PlaneDirection direction)
        {
            Func <PlaneDirection, String> PlaneStatus = d => PlaneViewStatus[d == PlaneDirection.up ? Plane.PlaneStatusCode.InQueueTakeOff : Plane.PlaneStatusCode.InQueueLanding];

            //dGW_Plane.Rows.Insert(0, plane.Number, plane.TimeTakeoff, plane.TimeLanding, plane.LengthTakeOff, plane.FuelResidual, PlaneStatus(direction));
            if (direction == PlaneDirection.up)
            {
                airport.AddToTakeOffQueue(plane);
            }
            else
            {
                airport.AddToLandingQueue(plane);
            }
            RefreshViewOfAirport();
            //TODO Сделать проверку на то, что не добавляется самолет с длиной разбега большей чем максимальная длина ВПП
        }
Ejemplo n.º 3
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        /// <summary>
        /// Gets the <see cref="LordJZ.PlaneDirection"/> that is opposite
        /// to the provided <see cref="LordJZ.PlaneDirection"/>.
        /// </summary>
        /// <param name="direction">
        /// The <see cref="LordJZ.PlaneDirection"/> which
        /// opposite <see cref="LordJZ.PlaneDirection"/> is requested.
        /// </param>
        /// <returns>
        /// The <see cref="LordJZ.PlaneDirection"/> that is opposite
        /// to the provided <see cref="LordJZ.PlaneDirection"/>.
        /// </returns>
        public static PlaneDirection Opposite(this PlaneDirection direction)
        {
            switch (direction)
            {
            case PlaneDirection.Left:
                return(PlaneDirection.Right);

            case PlaneDirection.Top:
                return(PlaneDirection.Bottom);

            case PlaneDirection.Right:
                return(PlaneDirection.Left);

            case PlaneDirection.Bottom:
                return(PlaneDirection.Top);

            default:
                throw new ArgumentOutOfRangeException("direction");
            }
        }
Ejemplo n.º 4
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    public void SpawnPlane()
    {
        Vector3 position = GetRandomPlanePosition();

        PlaneDirection direction = PlaneDirection.LEFT;

        if (position.x <= 0.0f)
        {
            direction = PlaneDirection.RIGHT;
        }
        else
        {
            direction = PlaneDirection.RIGHT;
        }

        GameObject objCreatedPlane = (GameObject)Instantiate(ptrScriptVariable.objPlane,
                                                             position,
                                                             Quaternion.identity);

        objCreatedPlane.GetComponent <EnemyPlaneController>().Direction = direction;
    }
Ejemplo n.º 5
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 public static Vector2 Convert2Vector(this PlaneDirection plane_direction)
 {
     return(plane_direction.GetCross() == PlaneDirection.Horizontal ?
            new Vector2(plane_direction.GetSign(), 0) : new Vector2(0, plane_direction.GetSign()));
 }
Ejemplo n.º 6
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 public static PlaneDirection GetReverse(this PlaneDirection plane_direction)
 {
     return((PlaneDirection)((int)plane_direction * -1));
 }
Ejemplo n.º 7
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 public static PlaneDirection GetCross(this PlaneDirection plane_direction)
 {
     return((PlaneDirection)(Math.Abs((int)plane_direction) * 10));
 }
Ejemplo n.º 8
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        public static int GetSign(this PlaneDirection plane_direction)
        {
            var dir_int = (int)plane_direction;

            return(dir_int == 0?0:Math.Sign(dir_int));
        }
Ejemplo n.º 9
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 public static bool IsHorizontal(this PlaneDirection direction)
 {
     return(direction == PlaneDirection.Left || direction == PlaneDirection.Right);
 }
Ejemplo n.º 10
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 //方向指定する。停止の時はzeroを渡す
 public void SetDirection(YagiUnit yagi_unit, PlaneDirection plane_direction)
 {
 }