void Start() { supportPrefab = (GameObject)Resources.Load("Prefabs/Suport/Support", typeof(GameObject)); offset = Time.deltaTime * speedMove; planeDie = GetComponent <PlaneDie>(); rigidbody2D = GetComponent <Rigidbody2D>(); if (isBoss) { _bossController = GetComponent <BossController>(); } _gameManager = GameSetting._gameManager; saveScale = transform.localScale; if (isBoss) { typePath = TypePath.none; _UseStop = true; } if (typePath == TypePath.none && !_UseStop) { Move_stop(transform.up.normalized * -offset * 10); } if (_UseStop) { typePath = TypePath.none; Move_stop(transform.up.normalized * -offset * 10); } }
void Start() { offset = Time.deltaTime * speedMove; planeDie = GetComponent <PlaneDie>(); rigidbody2D = GetComponent <Rigidbody2D>(); if (isBoss) { _bossController = GetComponent <BossController>(); } _gameManager = GameSetting._gameManager; saveScale = transform.localScale; if (isBoss) { typePath = TypePath.none; _UseStop = true; } if (typePath == TypePath.none && !_UseStop) { Move_stop(transform.up.normalized * -offset * 10); } if (_UseStop) { typePath = TypePath.none; Move_stop(transform.up.normalized * -offset * 10); } }
// Use this for initialization void Start() { HPmax = GameSetting.armor_plane; preHP = HPmax; speedMove = GameSetting.speed_plane; _gameManager = GameSetting._gameManager; planeDie = GetComponent <PlaneDie> (); canController = true; }