Ejemplo n.º 1
0
        public void AdvanceFromPlayerPlanning()
        {
            // Advance state if all players finish planning their turns
            // Otherwise
            bool playerNotPlanned = false;

            foreach (var player in players)
            {
                PlanBuilderComponent plan = player.Player.GetComponent <PlanBuilderComponent>();
                if (!plan.Plan.FinishedPlanning)
                {
                    playerNotPlanned = true;

                    // Set next active player
                    PrioritizeActivePlayer(player);
                    PrioritizeCamera(player);
                    break;
                }
            }

            // Advance state if everyone finished planning their plans
            if (!playerNotPlanned)
            {
                SwapCamera();
                DisableAllPlayers();
                this.boss.GetComponent <BossPlanBuilderComponent>().HideAttackZone();
                StartCoroutine(DelayedGoToState(BattleStates.PLAYER_ACTION));
            }
        }
Ejemplo n.º 2
0
 private void DisableAllPlayers()
 {
     foreach (PlayerParts person in this.players)
     {
         PlanBuilderComponent plan = person.Player.GetComponent <PlanBuilderComponent>();
         plan.DisableAsPlanningPlayer();
     }
 }
Ejemplo n.º 3
0
 private void PrioritizeActivePlayer(PlayerParts player)
 {
     foreach (PlayerParts person in this.players)
     {
         PlanBuilderComponent plan = person.Player.GetComponent <PlanBuilderComponent>();
         if (person.Player == player.Player)
         {
             plan.EnableAsPlanningPlayer();
         }
         else
         {
             plan.DisableAsPlanningPlayer();
         }
     }
 }