Ejemplo n.º 1
0
        /// <summary>
        /// Find best freerectangle and place next rectangle
        /// </summary>
        /// <param name="item"></param>
        /// <param name="placementMethod"></param>
        /// <param name="idx"></param>
        private static void PlaceItem(
            Rectangle item,
            PlacementMethods placementMethod,
            int idx)
        {
            FreeRectangle f = BestFreeRect(item, placementMethod);

            if (f != null)
            {
                if (f.rotate)
                {
                    item = Rotate(item);
                }
                CoordinateSystem newCS      = CoordinateSystem.ByOrigin(f.xPos, f.yPos);
                CoordinateSystem originCS   = CoordinateSystem.ByOrigin(item.StartPoint.X - item.Width, item.StartPoint.Y);
                Rectangle        placedRect = (Rectangle)item.Transform(originCS, newCS);
                packedRectangles.Add(placedRect);
                SplitFreeRectangle(f, placedRect);
                packedIndices.Add(idx);
                freeRectangles.Remove(f);

                List <double> itemBounds = RectBounds(placedRect);
                RemoveOverlaps(itemBounds);

                // Dispose Dynamo geometry
                newCS.Dispose();
                originCS.Dispose();
            }
            else
            {
                remainRectangles.Add(item);
            }
        }
Ejemplo n.º 2
0
        public static Dictionary <string, object> Pack2D(
            List <Rectangle> rects,
            Rectangle bin,
            PlacementMethods placementMethod)
        {
            freeRectangles   = new List <FreeRectangle>();
            packedRectangles = new List <Rectangle>();
            remainRectangles = new List <Rectangle>();
            packedIndices    = new List <int>();

            // Initialize freeRectangles
            freeRectangles.Add(new FreeRectangle
            {
                width  = bin.Width,
                height = bin.Height,
                xPos   = bin.StartPoint.X - bin.Width,
                yPos   = bin.StartPoint.Y
            });

            int idx = 0;

            foreach (var rect in rects)
            {
                PlaceItem(rect, placementMethod, idx);
                idx++;
            }

            Dictionary <string, object> newOutput;

            newOutput = new Dictionary <string, object>
            {
                { packedItemsOutputPort2D, packedRectangles },
                { indicesOutputPort2D, packedIndices },
                { remainingItemsOutputPort2D, remainRectangles }
            };
            return(newOutput);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Chooses the best free rectangle based on the placement method
        /// </summary>
        /// <param name="item"></param>
        /// <param name="placementMethod"></param>
        /// <returns>free rectangle with best score</returns>
        private static FreeRectangle BestFreeRect(
            Rectangle item,
            PlacementMethods placementMethod)
        {
            List <FreeRectangle> fRects = new List <FreeRectangle>();

            foreach (var fRect in freeRectangles)
            {
                FreeRectangle        chosenFreeRect;
                List <FreeRectangle> fitsItem = new List <FreeRectangle>();
                if (ItemFits(fRect, item, false))
                {
                    FreeRectangle newFree = new FreeRectangle
                    {
                        xPos   = fRect.xPos,
                        yPos   = fRect.yPos,
                        height = fRect.height,
                        width  = fRect.width,
                        rotate = false,
                    };
                    if (placementMethod == PlacementMethods.BestShortSideFits)
                    {
                        newFree.score = BSSF_Score(newFree, item);
                    }
                    else if (placementMethod == PlacementMethods.BestLongSideFits)
                    {
                        newFree.score = BLSF_Score(newFree, item);
                    }
                    else if (placementMethod == PlacementMethods.BestAreaFits)
                    {
                        newFree.score = BAF_Score(newFree, item);
                    }
                    fitsItem.Add(newFree);
                }
                if (ItemFits(fRect, item, true))
                {
                    FreeRectangle newFree = new FreeRectangle
                    {
                        xPos   = fRect.xPos,
                        yPos   = fRect.yPos,
                        height = fRect.height,
                        width  = fRect.width,
                        rotate = true,
                    };
                    if (placementMethod == PlacementMethods.BestShortSideFits)
                    {
                        newFree.score = BSSF_Score(newFree, item);
                    }
                    else if (placementMethod == PlacementMethods.BestLongSideFits)
                    {
                        newFree.score = BLSF_Score(newFree, item);
                    }
                    else if (placementMethod == PlacementMethods.BestAreaFits)
                    {
                        newFree.score = BAF_Score(newFree, item);
                    }
                    fitsItem.Add(newFree);
                }
                if (fitsItem.Count == 1)
                {
                    chosenFreeRect = fitsItem[0];
                    fRect.score    = chosenFreeRect.score;
                    fRect.rotate   = chosenFreeRect.rotate;
                    fRects.Add(fRect);
                }
                else if (fitsItem.Count == 2)
                {
                    // Choose free rect with smallest score
                    chosenFreeRect = fitsItem.Aggregate((f1, f2) => f1.score < f2.score ? f1 : f2);
                    fRect.score    = chosenFreeRect.score;
                    fRect.rotate   = chosenFreeRect.rotate;
                    fRects.Add(fRect);
                }
                else
                {
                    continue;
                }
            }
            if (fRects.Any())
            {
                // Choose free rect with smallest score
                return(fRects.Aggregate((f1, f2) => f1.score < f2.score ? f1 : f2));
            }
            else
            {
                return(null);
            }
        }