// Use this for initialization void Awake() { if (Circle == null) { Circle = new Circle(); } if (CardState == null) { CardState = new PlacedCard(); } }
public void SetCard(Card card) { PowerText.gameObject.SetActive(true); Card = card; CardState = new PlacedCard() { CardId = card.id, Power = (byte)card.power }; RefreshTextComponents(); RefreshBackgroundSprite(); }