/// <summary>
 /// Processes the pizza and changes it's state.
 /// </summary>
 /// <param name="pizza">The pizza being processed.</param>
 /// <param name="state">The pizza state being processed too.</param>
 public void Process(Pizza pizza, PizzaStates state)
 {
     if (state == PizzaStates.TakeNBake)
     {
         pizza.PizzaState = new TakeNBake();
     }
     else if (state == PizzaStates.Cooked)
     {
         pizza.PizzaState = new Cooked();
     }
 }
 /// <summary>
 /// Processes the pizza and changes it's state.
 /// </summary>
 /// <param name="pizza">The pizza being processed.</param>
 /// <param name="state">The pizza state being processed too.</param>
 public void Process(Pizza pizza, PizzaStates state)
 {
     // Check what state it will be changed to ...
     if (state == PizzaStates.Cooked)
     {
         pizza.PizzaState = new Cooked();
     }
     else if (state == PizzaStates.Final)
     {
         pizza.PizzaState = new Final();
     }
 }
 /// <summary>
 /// Processes the pizza and changes it's state.
 /// </summary>
 /// <param name="pizza">The pizza being processed.</param>
 /// <param name="state">The pizza state being processed too.</param>
 public void Process(Pizza pizza, PizzaStates state)
 {
     // It can only be changed to final as you cannot uncook something.
     if (state != PizzaStates.Final)
     {
         throw new Exception("Cannot change pizza state to non final object. Finalize the pizza or start over.");
     }
     else
     {
         pizza.PizzaState = new Final();
     }
 }
Ejemplo n.º 4
0
 /// <summary>
 /// Processes the pizza and changes it's state.
 /// </summary>
 /// <param name="pizza">The pizza being processed.</param>
 /// <param name="state">The pizza state being processed too.</param>
 public void Process(Pizza pizza, PizzaStates state)
 {
     // Final pizza state, cannot be changed.
 }