private void button7_Click(object sender, EventArgs e) { var builder = new PixelFarm.CpuBlit.VertexProcessing.SimpleRectBorderBuilder(); builder.SetBorderWidth(6); builder.RightBorderWidth = 14; builder.BottomBorderHeight = 3; float[] coords = new float[16]; builder.BuildAroundInnerRefBounds(0, 0, 30, 30, coords); //builder.BuildAroundOuterRefBounds(10, 10, 30, 30, coords); //builder.BuildOverRefBounds(10, 10, 30, 30, coords); // TessTest.TessListener t01 = new TessTest.TessListener(); Tesselate.Tesselator tess = new Tesselate.Tesselator(); List <Vertex> vertexts = new List <Vertex>(); for (int i = 0; i < coords.Length;) { vertexts.Add(new Vertex(coords[i], coords[i + 1])); i += 2; } //------------------ t01.Connect(vertexts, tess, Tesselate.Tesselator.WindingRuleType.Odd, true); //polygon1 tess.BeginPolygon(); //------------------------------------ //contour1 tess.BeginContour(); int start_at = 0; int endBefore = start_at + 4; for (int i = start_at; i < endBefore; ++i) { Vertex v = vertexts[i]; tess.AddVertex(v.m_X, v.m_Y, 0, i); } tess.EndContour(); //------------------------------------ //contour 2 tess.BeginContour(); start_at = 4; endBefore = vertexts.Count; for (int i = start_at; i < endBefore; ++i) { Vertex v = vertexts[i]; tess.AddVertex(v.m_X, v.m_Y, 0, i); } tess.EndContour(); tess.EndPolygon(); //--------------------------- //save final images SaveToImage(null, t01.resultVertexList, 1, 0, 0); //--------------------------- }
private void button6_Click(object sender, EventArgs e) { var builder = new PixelFarm.CpuBlit.VertexProcessing.SimpleRectBorderBuilder(); builder.SetBorderWidth(6); builder.RightBorderWidth = 14; builder.BottomBorderHeight = 3; float[] coords = new float[16]; builder.BuildAroundInnerRefBounds(0, 0, 30, 30, coords); _lineColor = Color.Red; // //skip tess,we use prebuilt index //--------------------------- //save final images SaveToImage(null, coords, PixelFarm.CpuBlit.VertexProcessing.SimpleRectBorderBuilder.PrebuiltRectTessIndices, 1, 0, 0); //--------------------------- _lineColor = Color.Black; }