Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        switch (pitfallState) {
        case PitfallState.alert:
            renderer.material = materials[0];
            if (playerTouching) {
                pitfallState = PitfallState.arming;
                touchTime = armTime + Time.realtimeSinceStartup;
            }

            break;
        case PitfallState.arming:
            renderer.material = materials[1];

            if (!playerTouching) {
                pitfallState = PitfallState.alert;
            }
            if (Time.realtimeSinceStartup >= touchTime) {
                pitfallState = PitfallState.fire;
            }
            break;
        case PitfallState.fire:
            renderer.material = materials[2];

            GameObject player = GameObject.FindWithTag("Player");

            if (playerTouching) {
                if (player != null) {
                    player.renderer.material = GameObject.FindWithTag("Player").GetComponent<CubeMover>().materials [1];
                }
            } else {
                if (player != null) {
                    player.renderer.material = GameObject.FindWithTag("Player").GetComponent<CubeMover>().materials [0];
                }
                pitfallState = PitfallState.alert;
            }
            break;
        }
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     touchTime = 0;
     pitfallState = PitfallState.alert;
 }