Ejemplo n.º 1
0
        /// <summary>
        /// Stop the pipeline synchronously
        /// </summary>
        public override void Stop()
        {
            bool isAlreadyStopping = false;

            if (CanStopPipeline(out isAlreadyStopping))
            {
                // A pipeline can be stopped before it is started.so protecting against that
                if (_powershell != null)
                {
                    IAsyncResult asyncresult = null;
                    try
                    {
                        asyncresult = _powershell.BeginStop(null, null);
                    }
                    catch (ObjectDisposedException)
                    {
                        throw PSTraceSource.NewObjectDisposedException("Pipeline");
                    };

                    asyncresult.AsyncWaitHandle.WaitOne();
                }
            }

            // Waits until pipeline completes stop as this is a sync call.
            PipelineFinishedEvent.WaitOne();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Invoke the pipeline, synchronously, returning the results as an
        /// array of objects.
        /// </summary>
        /// <param name="input">an array of input objects to pass to the pipeline.
        /// Array may be empty but may not be null</param>
        /// <returns>An array of zero or more result objects.</returns>
        /// <remarks>Caller of synchronous exectute should not close
        /// input objectWriter. Synchronous invoke will always close the input
        /// objectWriter.
        ///
        /// On Synchronous Invoke if output is throttled and no one is reading from
        /// output pipe, Execution will block after buffer is full.
        /// </remarks>
        public override Collection <PSObject> Invoke(IEnumerable input)
        {
            // NTRAID#Windows Out Of Band Releases-915851-2005/09/13
            if (_disposed)
            {
                throw PSTraceSource.NewObjectDisposedException("pipeline");
            }

            CoreInvoke(input, true);

            // Wait for pipeline to finish execution
            PipelineFinishedEvent.WaitOne();

            if (SyncInvokeCall)
            {
                // Raise the pipeline completion events. These events are set in
                // pipeline execution thread. However for Synchronous execution
                // we raise the event in the main thread.
                RaisePipelineStateEvents();
            }

            if (PipelineStateInfo.State == PipelineState.Stopped)
            {
                return(new Collection <PSObject>());
            }
            else if (PipelineStateInfo.State == PipelineState.Failed && PipelineStateInfo.Reason != null)
            {
                // If this is an error pipe for a hosting applicationand we are logging,
                // then log the error.
                if (this.Runspace.GetExecutionContext.EngineHostInterface.UI.IsTranscribing)
                {
                    this.Runspace.ExecutionContext.InternalHost.UI.TranscribeResult(this.Runspace, PipelineStateInfo.Reason.Message);
                }

                throw PipelineStateInfo.Reason;
            }

            // Execution completed successfully
            // 2004/06/30-JonN was ReadAll() which was non-blocking
            return(Output.NonBlockingRead(Int32.MaxValue));
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Stop the running pipeline.
        /// </summary>
        /// <param name="syncCall">If true pipeline is stoped synchronously
        /// else asynchronously.</param>
        private void CoreStop(bool syncCall)
        {
            // Is pipeline already in stopping state.
            bool alreadyStopping = false;

            lock (SyncRoot)
            {
                switch (PipelineState)
                {
                case PipelineState.NotStarted:
                    SetPipelineState(PipelineState.Stopping);
                    SetPipelineState(PipelineState.Stopped);
                    break;

                // If pipeline execution has failed or completed or
                // stoped, return silently.
                case PipelineState.Stopped:
                case PipelineState.Completed:
                case PipelineState.Failed:
                    return;

                // If pipeline is in Stopping state, ignore the second
                // stop.
                case PipelineState.Stopping:
                    alreadyStopping = true;
                    break;

                case PipelineState.Running:
                    SetPipelineState(PipelineState.Stopping);
                    break;
                }
            }

            // If pipeline is already in stopping state. Wait for pipeline
            // to finish. We do need to raise any events here as no
            // change of state has occurred.
            if (alreadyStopping)
            {
                if (syncCall)
                {
                    PipelineFinishedEvent.WaitOne();
                }

                return;
            }

            // Raise the event outside the lock
            RaisePipelineStateEvents();

            // A pipeline can be stoped before it is started. See NotStarted
            // case in above switch statement. This is done to allow stoping a pipeline
            // in another thread before it has been started.
            lock (SyncRoot)
            {
                if (PipelineState == PipelineState.Stopped)
                {
                    // Note:if we have reached here, Stopped state was set
                    // in PipelineState.NotStarted case above. Only other
                    // way Stopped can be set when this method calls
                    // StopHelper below
                    return;
                }
            }

            // Start stop operation in derived class
            ImplementStop(syncCall);
        }