public void Run(BrowserHost host, PipeServer server) { if (buffer != null && buffer.Length > 0) { //Logr.Log("Send frame"); server.SendData(PipeProto.BytesToProtoMessage(buffer, PipeProto.OPCODE_FRAME)); } }
public void Run(BrowserHost host, PipeServer server) { string data = "{\"gameObject\" : \"" + gameObject + "\",\"method\" :\"" + method + "\",\"param\" :\"" + param + "\"}"; server.SendData(PipeProto.BytesToProtoMessage(Encoding.UTF8.GetBytes(data), PipeProto.OPCODE_SCRIPT)); }