void Start() { PipeMeshGenerator pmg = GetComponent <PipeMeshGenerator>(); for (int i = 0; i < numberOfPoints; i++) { pmg.points.Add(Random.insideUnitSphere * range); } pmg.RenderPipe(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); PipeMeshGenerator myTarget = (PipeMeshGenerator)target; if (GUILayout.Button("Generate Mesh")) { myTarget.RenderPipe(); } }
void Start() { PipeMeshGenerator pmg = GetComponent <PipeMeshGenerator>(); for (int i = 0; i < numberOfPoints; i++) { pmg.points.Add(Vector3.right * i); } pmg.RenderPipe(); }