public PipeManager(Pipe.MeshCallback _meshCallback){ meshCallback = _meshCallback; pipe_layout = new PipeLayout (this); root_position = new Vector3 (0,0,0); root_rotation = new Quaternion (); ResetLayout(); }
public PipeManager(Pipe.MeshCallback _meshCallback) { meshCallback = _meshCallback; pipe_layout = new PipeLayout(this); root_position = new Vector3(0, 0, 0); root_rotation = new Quaternion(); ResetLayout(); }