Ejemplo n.º 1
0
    private void CreateRingAndAttachToPin(Transform ring)
    {
        PinMonitor pinMonitor   = StartingPin.GetComponent <PinMonitor>();
        Vector3    ringPosition = pinMonitor.GetAvailableEmptySlotPosition();
        Transform  instance     = Instantiate(ring, ringPosition, Quaternion.identity);

        instance.parent = transform;
        pinMonitor.AddRing(instance.gameObject);
    }
    private void MoveToPositionOnPinFromAirHandler(GameObject ring)
    {
        ring.GetComponent <RingMonitor>().onMoveComplete -= MoveToPositionOnPinFromAirHandler;
        PinMonitor pinMonitor = _ActivePinForAirRing.GetComponent <PinMonitor>();

        pinMonitor.AddRing(ring);
        ring.SendMessage("SetCurrentStateNeutral");
        _ActiveRingInTheAir             = null;
        _RingMovementController.enabled = true;
    }
    /// <summary>
    /// Ring "Touch End" handler
    /// </summary>
    /// <param name="ring">Ring to handle</param>
    public void RingDropHandler(GameObject ring)
    {
        _RingMovementController.StopObjectMovementHandling();

        if (IsTopRingOnPinSelected(ring))
        {
            Transform holderPin = _PinController.GetPinIfRingOnTop(ring);
            ring.SendMessage("SetCurrentStateNeutral");
            _RingMovementController.enabled = false;
            PinMonitor  pinMonitor          = holderPin.GetComponent <PinMonitor>();
            RingMonitor ringMonitor         = ring.GetComponent <RingMonitor>();
            Vector3     topRingSlotPosition = pinMonitor.GetCurrentTopRingSlotPosition();
            ringMonitor.onMoveComplete += MoveToPositionOnPinHandler;
            ringMonitor.MoveToPosition(topRingSlotPosition, RingMovementTime / ringMonitor.GetRingSize(), true);
        }
        else
        {
            ring.SendMessage("SetCurrentStateSurprised");
        }
    }
    /// <summary>
    /// Pin collider touched handler
    /// </summary>
    /// <param name="activeRing">Active ring</param>
    /// <param name="selectedPin">Collided pin</param>
    public void PinSelectHandler(GameObject activeRing, Transform selectedPin)
    {
        _PinController.enabled          = false;
        _RingMovementController.enabled = false;
        _RingMovementController.StopObjectMovementHandling();
        PinMonitor  pinMonitor     = selectedPin.GetComponent <PinMonitor>();
        RingMonitor ringMonitor    = activeRing.GetComponent <RingMonitor>();
        Vector3     moveToPosition = pinMonitor.GetAvailableEmptySlotPosition();

        if (pinMonitor.CanAddRing(activeRing))
        {
            activeRing.SendMessage("SetCurrentStateActive");
            _ActivePinForAirRing = selectedPin;
            activeRing.GetComponent <RingMonitor>().onMoveComplete += MoveToPositionOnPinFromAirHandler;
            activeRing.GetComponent <RingMonitor>().MoveToPosition(moveToPosition, RingMovementTime / ringMonitor.GetRingSize(), true);
        }
        else
        {
            activeRing.SendMessage("SetCurrentStateSad");
            moveToPosition = pinMonitor.GetOverPinPosition();
            activeRing.GetComponent <RingMonitor>().onMoveComplete += MoveToPositionOverPinHandler;
            activeRing.GetComponent <RingMonitor>().MoveToPosition(moveToPosition, RingMovementTime, false);
        }
    }