public void TestFillSqlFromMongo() { var start = DateTime.Now; var pimp = new Pimp(); // in 389.0 s pimp.UpdatNodesInBulk(); var time1 = DateTime.Now.Subtract(start).TotalMilliseconds; // in 821.0 s pimp.UpdatWaysInBulk(); var time2 = DateTime.Now.Subtract(start).TotalMilliseconds - time1; // in 0.778 s pimp.UpdateRelationsInBulk(); var time3 = DateTime.Now.Subtract(start).TotalMilliseconds - time2; Debug.WriteLine("Updating nodes in {0} ms", time1); Debug.WriteLine("Updating ways in {0} ms", time2); Debug.WriteLine("Updating relations in {0} ms", time3); var totalTime = DateTime.Now.Subtract(start).TotalMilliseconds; Debug.WriteLine("Done in {0} ms", totalTime); }
public PimpModel(Pimp entity) { Entity = entity; Id = entity.Id; Name = entity.Name; W****s = entity.W****s.ToList(); foreach (var w***e in W****s) { WhoreList += $"{w***e.FirstName} {w***e.LastName}\n"; } }
// Update Thread private void Update(object sender) { Pimp pimp = new Pimp(Pimp.BlockMethod.Zero, true, true, false); if (pimp.Inject("bf4")) { while (IsGameRunning) { bool check = pimp.IsScreenShot(); if (!check) { rect.Width = overlay.Width; rect.Height = overlay.Height; d2d.BeginScene(); d2d.ClearScene(clearBrush); OverlayControl(); d2d.EndScene(); } } RPM.CloseProcess(); Environment.Exit(0); } }