Ejemplo n.º 1
0
    public int GetPieceWeight(Piece_new.pieceType type)
    {
        switch (type)
        {
        case Piece_new.pieceType.PAWN:
            return(1);

        case Piece_new.pieceType.ROOK:
            return(5);

        case Piece_new.pieceType.KNIGHT:
            return(3);

        case Piece_new.pieceType.BISHOP:
            return(3);

        case Piece_new.pieceType.QUEEN:
            return(9);

        case Piece_new.pieceType.KING:
            return(1000000);

        default:
            return(-1);
        }
    }
Ejemplo n.º 2
0
    public List <Move_new> GetMoves(Piece_new piece, Vector2 position)
    {
        _piece    = piece;
        _type     = piece.Type;
        _player   = piece.Player;
        _position = position;

        foreach (KeyValuePair <Piece_new.pieceType, System.Action> p in pieceToFunction)
        {
            if (_type == p.Key)
            {
                p.Value.Invoke();
            }
        }

        return(moves);
    }
Ejemplo n.º 3
0
    public int GetBoardWeight(Piece_new.pieceType type, Vector2 position, Piece_new.playerColor color)
    {
        switch (type)
        {
        case Piece_new.pieceType.PAWN:
            if (color == Piece_new.playerColor.WHITE)
            {
                return(PawnBoardWeight[(int)position.x, (int)position.y]);
            }
            else
            {
                return(PawnMirrorBoardWeight[(int)position.x, (int)position.y]);
            }

        case Piece_new.pieceType.ROOK:
            if (color == Piece_new.playerColor.WHITE)
            {
                return(RookBoardWeight[(int)position.x, (int)position.y]);
            }
            else
            {
                return(RookMirrorBoardWeight[(int)position.x, (int)position.y]);
            }

        case Piece_new.pieceType.KNIGHT:
            if (color == Piece_new.playerColor.WHITE)
            {
                return(KnightBoardWeight[(int)position.x, (int)position.y]);
            }
            else
            {
                return(KnightMirrorBoardWeight[(int)position.x, (int)position.y]);
            }

        case Piece_new.pieceType.BISHOP:
            if (color == Piece_new.playerColor.WHITE)
            {
                return(BishopBoardWeight[(int)position.x, (int)position.y]);
            }
            else
            {
                return(BishopMirrowBoardWeight[(int)position.x, (int)position.y]);
            }

        case Piece_new.pieceType.QUEEN:
            if (color == Piece_new.playerColor.WHITE)
            {
                return(QueenBoardWeight[(int)position.x, (int)position.y]);
            }
            else
            {
                return(QueenMirrorBoardWeight[(int)position.x, (int)position.y]);
            }

        case Piece_new.pieceType.KING:
            if (color == Piece_new.playerColor.WHITE)
            {
                return(KingBoardWeight[(int)position.x, (int)position.y]);
            }
            else
            {
                return(KingMirrorBoardWeight[(int)position.x, (int)position.y]);
            }

        default:
            return(-1);
        }
    }