Ejemplo n.º 1
0
    public void Spawn()
    {
        //Debug.Log("Spawner: spawn");

        GameObject   anchor  = Instantiate(piecePrefab, spawnLocation, Quaternion.identity);
        PieceManager manager = anchor.GetComponent <PieceManager>();

        if (manager == null)
        {
            Debug.LogError("Spawner: Missing PieceManager");
        }
        else
        {
            string log            = "Spawned: ";
            var    hex            = Hex.zero;
            int    numberOfPieces = UnityEngine.Random.Range(0f, 1f) < singlePieceP ? 1 : 2;
            for (int i = 0; i < numberOfPieces; i++)
            {
                int numOfColors = SecondaryEnabled ? 6 : 3;
                var color       = Paint.Spawnable[UnityEngine.Random.Range(0, numOfColors)];
                manager.CreateGO(new Piece {
                    color = color, hexPos = hex
                });
                log += color + " at " + hex + ", ";
                //random walk;
                hex = hex.neighbour(Hex.RandomDirection);
            }
            //Debug.Log(log);
        }
    }