Ejemplo n.º 1
0
    public static void AddPosition(Vector3 position, Vector3 direction)
    {
        if (IsFiring)
        {
            return;
        }

        LineRenderer current = GetRenderer();

        Ray        ray = new Ray(position, direction);
        RaycastHit hitInfo;

        Physics.Raycast(ray, out hitInfo, 50);

        positions[current].Add(ray.origin);
        current.SetPosition(0, ray.origin);

        Vector3 endPoint = hitInfo.point == Vector3.zero ? ray.GetPoint(50) : hitInfo.point;

        if (hitInfo.collider == null)
        {
            positions[current].Add(ray.origin);
            current.SetPosition(1, endPoint);
            return;
        }

        PieceController ps = hitInfo.collider.gameObject.GetComponent <PieceController>();

        float hitY = endPoint.y;

        endPoint   = ps.transform.TransformPoint(0, 0, 0);
        endPoint.y = hitY;

        positions[current].Add(ray.origin);
        current.SetPosition(1, endPoint);

        ps.LaserHit(hitInfo.point, hitInfo.normal);
    }