Ejemplo n.º 1
0
    private void MovePiece()
    {
        Piece piece = gameManager.pickedPiece.GetComponent <Piece>();

        if (piece.type == Piece.PieceType.grey)
        {
            MoveGreyPieces(piece);
        }
        else
        {
            if (piece.type == Piece.PieceType.green && piece.carry)
            {
                foreach (GameObject friendlyPiece in piece.friendlyPieces)
                {
                    if (friendlyPiece != piece.gameObject && (Vector2)friendlyPiece.transform.position == (Vector2)piece.transform.position)
                    {
                        friendlyPiece.transform.position = new Vector3(transform.position.x, transform.position.y, friendlyPiece.GetComponent <Piece>().z);
                        break;
                    }
                }
            }
            piece.direction = new Vector2(System.Math.Sign(transform.position.x - piece.transform.position.x),
                                          System.Math.Sign(transform.position.y - piece.transform.position.y));
            piece.transform.position = new Vector3(transform.position.x, transform.position.y, piece.z);
            if (piece.type == Piece.PieceType.green)
            {
                piece.AOE(1);
            }
            if (piece.type == Piece.PieceType.brown)
            {
                bool onPiece = false;
                foreach (GameObject friendlyPiece in piece.friendlyPieces)
                {
                    if ((Vector2)piece.transform.position == (Vector2)friendlyPiece.transform.position &&
                        piece.gameObject != friendlyPiece)
                    {
                        onPiece = true;
                        friendlyPiece.GetComponent <Piece>().invincible = true;
                        piece.z = -1.75f;
                        piece.transform.position = new Vector3(piece.transform.position.x, piece.transform.position.y, piece.z);
                    }
                    else
                    {
                        if (friendlyPiece.GetComponent <Piece>().killCount != 2)
                        {
                            friendlyPiece.GetComponent <Piece>().invincible = false;
                        }
                    }
                }
                piece.invincible = onPiece;
                if (!piece.invincible)
                {
                    piece.z = -1f;
                    piece.transform.position = new Vector3(piece.transform.position.x, piece.transform.position.y, piece.z);
                }
                Debug.Log(piece.invincible);
            }
            if (!(piece.type == Piece.PieceType.blue && piece.killCount != 0))
            {
                gameManager.moveCount++;
            }
        }
    }