public SeekTarget(Vector2Int moveCoords, LevelBoard.Directions direction, Piece target) { this.Direction = direction; this.Target = target; this.TargetCoords = target.Coords; this.TargetCharacteristics = new Piece.Characteristics(target.Characterization.ToString()); this.MoveCoords = moveCoords; }
public Consume(Piece.Characteristics targetCharacterization) : base(targetCharacterization) { }
protected SeekTarget(Piece.Characteristics Characteristics) : base() { this.TargetCharacteristics = Characteristics; }