// Use this for initialization void Start() { //acces the pie spawner game object and get its attached script pieSpawner = GameObject.FindGameObjectWithTag("PieSpawner"); pieScript = pieSpawner.GetComponent <PieScript> (); pieSplat = gameObject.GetComponent <Animator>(); }
// Use this for initialization void Start() { FloatingTextManager.Initialise(); //find the two spawners to acces scripts m_pieSpawner = GameObject.FindGameObjectWithTag("PieSpawner"); m_pedSpawner = GameObject.FindGameObjectWithTag("PedSpawner"); m_pieSplatSound = this.GetComponent <AudioSource>(); //get the script and component references m_pieScript = m_pieSpawner.GetComponent <PieScript>(); m_gameManagerScript = m_pedSpawner.GetComponent <PieThrowManagerScript>(); m_sr = gameObject.GetComponent <SpriteRenderer>(); m_pieSpriteManager = gameObject.GetComponent <PieSpriteChanger> (); m_isHit = false; }