Ejemplo n.º 1
0
    public void Init(PickupDefinition pickup, PickupCollection _collection)
    {
        backgroundImage.color = pickup.GetBackgroundColor();
        iconImage.sprite      = pickup.GetSprite();

        descriptionLabel.text = pickup.GetDescription();
        description.SetActive(false);

        collection = _collection;

        selectedBackground.SetActive(false);

        pickupDefinition = pickup;

        disabledImage.SetActive(false);
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Awake()
    {
        Vector2 bottomLeftCoordinates = Vector2.zero;
        Vector2 topRightCoordinates   = Vector2.zero;

        switch (island)
        {
        case Island.GRAN_CANARIA:
            bottomLeftCoordinates = new Vector2(416000, 3067000);
            topRightCoordinates   = new Vector2(466000, 3117000);

            pickupPositions.Add(new Vector3(0f, 3f, -15f));
            pickupPositions.Add(new Vector3(-3.6f, 5.2f, 5f));
            break;

        case Island.TENERIFE:
            bottomLeftCoordinates = new Vector2(310000, 3090000);
            topRightCoordinates   = new Vector2(392000, 3172000);
            break;

        case Island.LA_PALMA:
            bottomLeftCoordinates = new Vector2(192500, 3145000);
            topRightCoordinates   = new Vector2(247500, 3200000);
            break;
        }

        foreach (Vector3 pickupPosition in pickupPositions)
        {
            Instantiate(Resources.Load("Pickup"), pickupPosition, Quaternion.identity);
        }

        QuadtreeLODPlane[] maps = gameObject.GetComponentsInChildren <QuadtreeLODPlane> ();

        scoreText        = GameObject.Find("ScoreText").GetComponent <UnityEngine.UI.Text> ();
        pickupsCollector = gameObject.GetComponentInChildren <PickupCollection> ();

        foreach (QuadtreeLODPlane map in maps)
        {
            map.Reset(bottomLeftCoordinates, topRightCoordinates);
        }
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Awake()
    {
        Vector2 bottomLeftCoordinates = Vector2.zero;
        Vector2 topRightCoordinates = Vector2.zero;

        switch (island) {
            case Island.GRAN_CANARIA:
                bottomLeftCoordinates = new Vector2 ( 416000,3067000 );
                topRightCoordinates = new Vector2 ( 466000,3117000 );

                pickupPositions.Add( new Vector3( 0f, 3f, -15f ) );
                pickupPositions.Add( new Vector3( -3.6f, 5.2f, 5f ) );
            break;
            case Island.TENERIFE:
                bottomLeftCoordinates = new Vector2 ( 310000,3090000 );
                topRightCoordinates = new Vector2 ( 392000,3172000 );
            break;
            case Island.LA_PALMA:
                bottomLeftCoordinates = new Vector2 ( 192500,3145000 );
                topRightCoordinates = new Vector2 ( 247500,3200000 );
            break;
        }

        foreach( Vector3 pickupPosition in pickupPositions )
        {
            Instantiate( Resources.Load("Pickup"), pickupPosition, Quaternion.identity );
        }

        QuadtreeLODPlane[] maps = gameObject.GetComponentsInChildren<QuadtreeLODPlane> ();

        scoreText = GameObject.Find ("ScoreText").GetComponent<UnityEngine.UI.Text> ();
        pickupsCollector = gameObject.GetComponentInChildren<PickupCollection> ();

        foreach( QuadtreeLODPlane map in maps ){
            map.Reset( bottomLeftCoordinates, topRightCoordinates );
        }
    }