Ejemplo n.º 1
0
 // When this game object intersects a collider with 'is trigger' checked,
 // store a reference to that collider in a variable named 'other'..
 void OnTriggerEnter(Collider other)
 {
     // ..and if the game object we intersect has the tag 'Pick Up' assigned to it..
     if (other.gameObject.CompareTag("Pick Up") && PickUpHandler.IsAvailablePickUp(other.gameObject, allegiance))
     {
         GameResources.AddResource(1, allegiance);
         PickUpHandler.CarryPickUp(other.gameObject, this.gameObject, allegiance);
         PickUpHandler.DeliverPickUp(other.gameObject, allegiance);
         Destroy(other.gameObject);
     }
 }
Ejemplo n.º 2
0
    //Collision effects
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Pick Up") && !atCapacity && (other.gameObject.Equals(aimTarget) || PickUpHandler.IsAvailablePickUp(other.gameObject, allegiance)))
        {
            if (!other.gameObject.Equals(aimTarget))
            {
                PickUpHandler.UntargetPickUp(aimTarget, allegiance);
            }
            PickUpCargo(other);
        }
        else if (other.gameObject.Equals(HomeZone) && atCapacity)
        {
            DeliverCargo();
        }

        //TODO: stolen pickups push notifications from PickUpHandler

        /*
         * if (other.gameObject.CompareTag("Pick Up") && !atCapacity)
         * {
         *  if (!other.gameObject.Equals(aimTarget))
         *  {
         *      if (gameScope.IsAvailablePickUp(other.transform))
         *      {
         *          gameScope.RemoveFromAvailPickUps(other.transform);
         *          gameScope.AddToAvailPickUps(aimTarget);
         *      }
         *      else
         *      {
         *          //gameScope.AddToStolenPickUps(other.transform);
         *          gameScope.AddToAvailPickUps(aimTarget);
         *          //Something
         *      }
         *
         *  }
         *  PickUpCargo(other);
         * }
         * else if (other.gameObject.CompareTag(COLLECTION_ZONE) && atCapacity)
         * {
         *  DeliverCargo();
         * }
         */
    }