Ejemplo n.º 1
0
        protected override void OnCreate()
        {
            m_PhysicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>();
            m_DebugStreamSystem  = World.GetOrCreateSystem <PhysicsDebugStreamSystem>();

            RequireSingletonForUpdate <PhysicsDebugDisplay>();
        }
Ejemplo n.º 2
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    protected override void OnCreate()
    {
        base.OnCreate();

        _physicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _gameActionSystem   = World.GetOrCreateSystem <ExecuteGameActionSystem>();
    }
Ejemplo n.º 3
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    protected override void OnCreate()
    {
        base.OnCreate();

        _emitSignalSystem        = World.GetOrCreateSystem <SetSignalSystem>();
        _executeSys              = World.GetOrCreateSystem <ExecutePawnControllerInputSystem>();
        _physicsWorldSystem      = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _executeGameActionSystem = World.GetOrCreateSystem <ExecuteGameActionSystem>();
    }
Ejemplo n.º 4
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    protected override void OnCreate()
    {
        base.OnCreate();

        _stepPhysicsWorldSystem = World.GetOrCreateSystem <StepPhysicsWorldSystem>();
        _physicsWorldSystem     = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _endFramePhysicsSystem  = World.GetOrCreateSystem <EndFramePhysicsSystem>();
        _setSignalSystem        = World.GetOrCreateSystem <SetSignalSystem>();
    }
Ejemplo n.º 5
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    protected override void OnCreate()
    {
        base.OnCreate();

        _stepPhysicsWorldSystem        = World.GetOrCreateSystem <StepPhysicsWorldSystem>();
        _physicsWorldSystem            = World.GetOrCreateSystem <PhysicsWorldSystem>();
        _endFramePhysicsSystem         = World.GetOrCreateSystem <EndFramePhysicsSystem>();
        _onOverlapDamageOvertimeSystem = World.GetOrCreateSystem <OnOverlapDamageOvertimeSystem>();
    }
Ejemplo n.º 6
0
    protected override void OnCreate()
    {
        base.OnCreate();

        _physicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>();
    }
 protected override void OnCreate()
 {
     base.OnCreate();
     _physicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>();
     RequireSingletonForUpdate <GridInfo>();
 }