Ejemplo n.º 1
0
        public void enter_default_state()
        {
            RawState         = new RawMotionState();
            InterpretedState = new InterpretedMotionState();

            PhysicsObj.InitializeMotionTables();

            add_to_queue(0, 0x41000003, 0);     // hardcoded default state?

            Initted = true;
            LeaveGround();
        }
Ejemplo n.º 2
0
        public void enter_default_state()
        {
            RawState         = new RawMotionState();
            InterpretedState = new InterpretedMotionState();

            PhysicsObj.InitializeMotionTables();
            PendingMotions = new LinkedList <MotionNode>();  // ??

            add_to_queue(0, (uint)MotionCommand.Ready, 0);

            Initted = true;
            LeaveGround();
        }