Ejemplo n.º 1
0
        public static void CastRay(Ray ray, float maxDistance, bool filterStaticMeshes,
                                   out PhysicsComponent.GameObjectInfo info)
        {
            RayCastResult result = new RayCastResult();

            info = null;

            if (filterStaticMeshes)
            {
                SimulationSpace.RayCast(
                    MathConverter.Convert(ray),
                    maxDistance,
                    FilterStaticMesh,
                    out result);
            }
            else
            {
                SimulationSpace.RayCast(
                    MathConverter.Convert(ray),
                    maxDistance,
                    out result);
            }

            if (result.HitObject != null)
            {
                if (result.HitObject is Collidable)
                {
                    var collidable = result.HitObject as Collidable;

                    if (collidable.Tag != null)
                    {
                        if (collidable.Tag is PhysicsComponent.GameObjectInfo)
                        {
                            info = collidable.Tag as PhysicsComponent.GameObjectInfo;
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
 public virtual void OnSelection(PhysicsComponent.GameObjectInfo info)
 {
 }