public StarlingGameSpriteWithTestGamePad() { var textures_ped = new StarlingGameSpriteWithPedTextures(new_tex_crop, this.new_texsprite_crop); var textures_tank = new StarlingGameSpriteWithTankTextures(this.new_texsprite_crop); var textures_hind = new StarlingGameSpriteWithHindTextures(this.new_tex_crop); var textures_jeep = new StarlingGameSpriteWithJeepTextures(new_tex_crop); var textures_cannon = new StarlingGameSpriteWithCannonTextures(new_tex_crop); var textures_bunker = new StarlingGameSpriteWithBunkerTextures(new_tex_crop); disablephysicsdiagnostics = true; disable_movezoom_and_altitude_for_scale = true; internalscale = 1.7; internal_center_y = 0.5; this.onbeforefirstframe += (stage, s) => { #region __keyDown stage.keyDown += e => { // http://circlecube.com/2008/08/actionscript-key-listener-tutorial/ if (e.altKey) { __keyDown[Keys.Alt] = true; } __keyDown[(Keys)e.keyCode] = true; }; stage.keyUp += e => { if (!e.altKey) { __keyDown[Keys.Alt] = false; } __keyDown[(Keys)e.keyCode] = false; }; #endregion var tank1 = new PhysicalTank(textures_tank, this); tank1.SetPositionAndAngle(random.NextDouble() * 4000, 100); // half speed! //tank1.AngularVelocityMultiplier = 0.5; //tank1.speed = 10; //tank1.SetPositionAndAngle(100, 100); var cannon1 = new PhysicalCannon(textures_cannon, this); cannon1.SetPositionAndAngle(random.NextDouble() * 4000, 100); var physical0 = new PhysicalPed(textures_ped, this); physical0.SetPositionAndAngle(random.NextDouble() * 4000, 100); current = physical0; var hind0 = new PhysicalHind(textures_hind, this); hind0.SetPositionAndAngle(random.NextDouble() * 4000, 100); var jeep = new PhysicalJeep(textures_jeep, this); jeep.SetPositionAndAngle(random.NextDouble() * 4000, 100); var bunker0 = new PhysicalBunker(textures_bunker, this); bunker0.SetPositionAndAngle(random.NextDouble() * 4000, 100); var silo0 = new PhysicalSilo(textures_bunker, this); __switchto += type => { if (type == "ped") { current = physical0; } if (type == "tank") { current = tank1; } if (type == "hind") { current = hind0; } if (type == "jeep") { current = jeep; } if (type == "cannon") { current = cannon1; } if (type == "bunker") { current = bunker0; } if (type == "silo") { current = silo0; } }; onsyncframe += delegate { current.SetVelocityFromInput(__keyDown); while (Content_layer0_tracks.numChildren > 5) { Content_layer0_tracks.removeChildAt(0); } }; }; }
public StarlingGameSpriteWithHindSync() { var textures_hind = new StarlingGameSpriteWithHindTextures(this.new_tex_crop); this.onbeforefirstframe += (stage, s) => { #region __keyDown var __keyDown = new KeySample(); stage.keyDown += e => { // http://circlecube.com/2008/08/actionscript-key-listener-tutorial/ if (e.altKey) { __keyDown[System.Windows.Forms.Keys.Alt] = true; } __keyDown[(System.Windows.Forms.Keys)e.keyCode] = true; }; stage.keyUp += e => { if (!e.altKey) { __keyDown[System.Windows.Forms.Keys.Alt] = false; } __keyDown[(System.Windows.Forms.Keys)e.keyCode] = false; }; #endregion #region ego var ego = new PhysicalHind(textures_hind, this) { Identity = sessionid + ":ego" }; ego.SetPositionAndAngle( random.NextDouble() * -20 - 4, random.NextDouble() * -20 - 4, random.NextDouble() * Math.PI ); current = ego; #endregion #region other Func <string, RemoteGame> other = __egoid => { // that other game has sent us a sync frame! var already_known_other = others.FirstOrDefault(k => k.__egoid == __egoid); if (already_known_other == null) { already_known_other = new RemoteGame { __egoid = __egoid, // this __syncframeid = this.syncframeid }; others.Add(already_known_other); } return(already_known_other); }; #endregion #region __at_sync __at_sync += __egoid => { // that other game has sent us a sync frame! var o = other(__egoid); o.__syncframeid++; // move on! }; #endregion #region __at_SetVerticalVelocity __at_SetVerticalVelocity += (string __sessionid, string identity, string value) => { var o = other(__sessionid); var u = this.units.FirstOrDefault(k => k.Identity == identity); (u as PhysicalHind).With(hind1 => hind1.VerticalVelocity = double.Parse(value)); }; #endregion #region __at_SetVelocityFromInput __at_SetVelocityFromInput += ( string __egoid, string __identity, string __KeySample, string __fixup_x, string __fixup_y, string __fixup_angle ) => { var o = other(__egoid); if (o.ego == null) { o.ego = new PhysicalHind(textures_hind, this) { Identity = __identity, RemoteGameReference = o }; o.ego.SetPositionAndAngle( double.Parse(__fixup_x), double.Parse(__fixup_y), double.Parse(__fixup_angle) ); } // set the input! o.ego.SetVelocityFromInput( new KeySample { value = int.Parse(__KeySample), fixup = true, x = double.Parse(__fixup_x), y = double.Parse(__fixup_y), angle = double.Parse(__fixup_angle) } ); }; #endregion bool mode_changepending = false; onsyncframe += delegate { #region mode if (!__keyDown[System.Windows.Forms.Keys.Space]) { // space is not down. mode_changepending = true; } else { if (mode_changepending) { (current as PhysicalHind).With( hind1 => { if (hind1.visual.Altitude == 0) { hind1.VerticalVelocity = 1.0; } else { hind1.VerticalVelocity = -0.4; } __raise_SetVerticalVelocity( "" + this.sessionid, hind1.Identity, "" + hind1.VerticalVelocity ); } ); // (current as PhysicalPed).With( // physical0 => // { // if (physical0.visual.LayOnTheGround) // physical0.visual.LayOnTheGround = false; // else // physical0.visual.LayOnTheGround = true; // } //); mode_changepending = false; } } #endregion current.SetVelocityFromInput(__keyDown); __raise_SetVelocityFromInput( "" + sessionid, current.Identity, "" + current.CurrentInput.value, "" + current.body.GetPosition().x, "" + current.body.GetPosition().y, "" + current.body.GetAngle() ); // tell others this sync frame ended for us __raise_sync("" + sessionid); }; }; }