public void HaloWars_AppSaveTest() { var hw = PhxEngine.CreateForHaloWars(kGameRoot, kUpdateRoot); Load(hw); using (var s = IO.XmlElementStream.CreateForWrite("Serina", hw)) { s.InitializeAtRootElement(); s.StreamMode = FA.Write; hw.Database.Serialize(s); var xw_settings = new System.Xml.XmlWriterSettings(); xw_settings.Indent = true; xw_settings.IndentChars = "\t"; xw_settings.NewLineChars = "\n"; string output_path = System.IO.Path.Combine(TestContext.TestResultsDirectory, "Serina.xml"); Console.WriteLine("Saving to: {0}", output_path); using (var xw = System.Xml.XmlWriter.Create(output_path, xw_settings)) { s.Document.Save(xw); } } }
public void HaloWars_DumpSortedObjectDbIdsTest() { var hw = PhxEngine.CreateForHaloWars(kGameRoot, kUpdateRoot); bool success; success = hw.Load(); Assert.IsTrue(success, "Failed to preload"); var objs = new List <Phx.BProtoObject>(hw.Database.Objects); objs.Sort((x, y) => x.DbId - y.DbId); using (var s = IO.XmlElementStream.CreateForWrite("ObjectDBIDs")) { s.InitializeAtRootElement(); s.StreamMode = FA.Write; foreach (var obj in objs) { using (s.EnterCursorBookmark("Object")) { s.WriteAttribute("dbid", obj.DbId); s.WriteAttribute("name", obj.Name); s.WriteAttributeOptOnTrue("is", obj.UnusedIs, Predicates.IsNotNone); s.WriteAttributeOptOnTrue("id", obj.UnusedId, Predicates.IsNotNone); } } string output_path = System.IO.Path.Combine(TestContext.TestResultsDirectory, "ObjectDBIDs.xml"); Console.WriteLine("Saving to: {0}", output_path); s.Document.Save(output_path); } }
public DbBuilderSerializerInterface(PhxEngine phx) { Contract.Requires(phx != null); mDatabase = phx.Database; TriggerDb = phx.TriggerDb; }
public BTriggerScriptSerializer(PhxEngine phx, Engine.BScenario scnr = null) { Contract.Requires(phx != null); mDatabase = phx.Database; TriggerDb = phx.TriggerDb; Scenario = scnr; }
public static PhxEngine CreateForHaloWarsAlpha(string gameRoot) { var e = new PhxEngine(); e.Build = PhxEngineBuild.Alpha; e.TargetsXbox360 = true; e.InitializeEngine(new Engine.GameDirectories(gameRoot)); return(e); }
private void Load(PhxEngine engine) { bool success; success = engine.Preload(); Assert.IsTrue(success, "Failed to preload"); success = engine.Load(); Assert.IsTrue(success, "Failed to load"); }
void ParseAbilities(PhxEngine e) { System.Threading.Tasks.ParallelLoopResult result; e.ReadDataFilesAsync(ContentStorage.Game, GameDirectory.AbilityScripts, BTriggerSystem.GetFileExtSearchPattern(BTriggerScriptType.Ability), ParseTriggerScript, out result); WaitUntilComplete(result); }
void ParseScenarios(PhxEngine e) { System.Threading.Tasks.ParallelLoopResult result; e.ReadDataFilesAsync(ContentStorage.Game, GameDirectory.Scenario, "*.scn", ParseScenarioScripts, out result); WaitUntilComplete(result); }
public static PhxEngine CreateForHaloWars(string gameRoot, string updateRoot , bool targets360 = false) { var e = new PhxEngine(); e.Build = PhxEngineBuild.Release; e.TargetsXbox360 = targets360; e.InitializeEngine(new Engine.GameDirectories(gameRoot, updateRoot)); return(e); }
public void HaloWars_AppLoadTest() { var hw = PhxEngine.CreateForHaloWars(kGameRoot, kUpdateRoot); string output_path = System.IO.Path.Combine(TestContext.TestResultsDirectory, "Serina.xml"); Console.WriteLine("Saving to: {0}", output_path); using (var s = new IO.XmlElementStream(output_path, FA.Read)) { s.InitializeAtRootElement(); s.StreamMode = FA.Read; hw.Database.Serialize(s); } }
public void HaloWars_LoadTest() { var hw = PhxEngine.CreateForHaloWars(kGameRoot, kUpdateRoot); Load(hw); Console.WriteLine("English StringTable range stats:"); var stats = hw.Database.EnglishStringTable.RangeStats; foreach (var stat in stats) { Console.WriteLine(stat.Value); } }
protected BDatabaseBase(PhxEngine engine, Collections.IProtoEnum game_object_types) { Engine = engine; StringTable = new Dictionary <int, string>(); GameData = new BGameData(); DamageTypes = new Collections.BListAutoId <BDamageType>(); WeaponTypes = new Collections.BListAutoId <BWeaponType>(); UserClasses = new Collections.BListAutoId <BUserClass>(); ObjectTypes = new Collections.BTypeNamesWithCode(game_object_types); Abilities = new Collections.BListAutoId <BAbility>(); Objects = new Collections.BListAutoId <BProtoObject>(); Squads = new Collections.BListAutoId <BProtoSquad>(); Powers = new Collections.BListAutoId <BProtoPower>(); Techs = new Collections.BListAutoId <BProtoTech>(); Civs = new Collections.BListAutoId <BCiv>(); Leaders = new Collections.BListAutoId <BLeader>(); InitializeDatabaseInterfaces(); }
public ProjectEngineLoadedEventArgs(PhxEngine engine) { Engine = engine; }
public ProjectEngineCreatedEventArgs(PhxEngine engine) { Engine = engine; }
public BDatabase(PhxEngine engine) : base(engine, kGameObjectTypes) { RepairPowerID = RallyPointPowerID = HookRepairPowerID = UnscOdstDropPowerID = Util.kInvalidInt32; }
public void HaloWars_LoadAlphaTest() { var hw = PhxEngine.CreateForHaloWarsAlpha(kGameRootAlpha); Load(hw); }