[PunRPC] 
 public void GetShot() 

                                                                                                                                    {
                                                                                                                                        
 life -= 25; 

        if (life == 0 && photonView.isMine)

                                                                                                                                        {
                                                                                                                                            
        {
                                                                                                                                                
 photonController.StartSpawnProcess(); 
 PhotonNetwork.Destroy(gameObject); 

                                                                                                                                            }
                                                                                                                                        }
                                                                                                                                        

                                                                                                                                    }