Ejemplo n.º 1
0
    private static void CreateObject(string line)
    {
        Type type;

        switch (line.GetWord(0, " "))
        {
        case PP.OBJECT_VARIABLE:
            type = typeof(Variable);
            break;

        case PP.OBJECT_TIMER:
            type = typeof(Timer);
            break;

        case PP.OBJECT_SOUND:
            type = typeof(SoundObj);
            break;

        default:
            // We have to include this for the compiler only, it's impossible to reach.
            type = typeof(object);
            break;
        }

        object obj = Activator.CreateInstance(type);
        List <KeyValuePair <string, string> > inputs = BreakLine(line);

        foreach (KeyValuePair <string, string> pair in inputs)
        {
            /*if (pair.Key == PP.PARAM_PATH)
             * {
             * ((SoundObj)obj).Sound = Resources.LoadAssetAtPath(pair.Value, typeof(AudioClip)) as AudioClip;
             * }
             * else
             * {*/
            Debug.Log("Setting: " + pair.Key + " -> " + pair.Value);
            SetProperty(obj, pair.Key, pair.Value);
            //}
        }

        switch (line.GetWord(0, " "))
        {
        case PP.OBJECT_VARIABLE:
            CurrentPhase.AddVariable((Variable)obj);
            break;

        case PP.OBJECT_TIMER:
            CurrentPhase.AddTimer((Timer)obj);
            break;

        case PP.OBJECT_SOUND:
            CurrentPhase.AddSound((SoundObj)obj);
            break;
        }
    }