Ejemplo n.º 1
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.TextureDictionaryPointer = reader.ReadUInt64();

            // HACK:    read texture dictionary first!
            //          this will make sure ShaderParameter Data will point to the already read TextureDX11
            //          instead of creating duplicated Texture blocks

            // TODO:    edit ResourceDataReader block pool to handle these scenarios!
            //          see https://github.com/carmineos/gta-toolkit/issues/11

            // read reference data
            this.TextureDictionary = reader.ReadBlockAt <PgDictionary64 <TextureDX11> >(
                this.TextureDictionaryPointer // offset
                );

            this.Shaders     = reader.ReadBlock <ResourcePointerList64 <ShaderFX> >();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.Unknown_30h = reader.ReadUInt32();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();
        }
        public void Load(Stream stream)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Expression> >();

            resource.Load(stream);

            expressionDictionary = resource.ResourceData;
        }
        public void Load(string fileName)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Expression> >();

            resource.Load(fileName);

            expressionDictionary = resource.ResourceData;
        }
        /// <summary>
        /// Loads the texture dictionary from a file.
        /// </summary>
        public void Load(string fileName)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <TextureDX11> >();

            resource.Load(fileName);

            textureDictionary = resource.ResourceData;
        }
        public void Load(Stream stream)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <CharacterCloth> >();

            resource.Load(stream);

            clothDictionary = resource.ResourceData;
        }
        public void Load(string fileName)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Bound> >();

            resource.Load(fileName);

            boundDictionary = resource.ResourceData;
        }
        public void Load(Stream stream)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <GtaDrawable> >();

            resource.Load(stream);

            drawableDictionary = resource.ResourceData;
        }
        public void Load(Stream stream)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Bound> >();

            resource.Load(stream);

            boundDictionary = resource.ResourceData;
        }
        public void Load(string fileName)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <GtaDrawable> >();

            resource.Load(fileName);

            drawableDictionary = resource.ResourceData;
        }
        public void Load(string fileName)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <CharacterCloth> >();

            resource.Load(fileName);

            clothDictionary = resource.ResourceData;
        }
        public void Load(Stream stream)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Filter> >();

            resource.Load(stream);

            filterDictionary = resource.ResourceData;
        }
        public void Load(Stream stream)
        {
            var resource = new ResourceFile_GTA5_pc <PgDictionary64 <TextureDX11> >();

            resource.Load(stream);

            if (resource.Version != 13)
            {
                throw new Exception("version error");
            }

            textureDictionary = resource.ResourceData;
        }
Ejemplo n.º 13
0
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.TextureDictionaryPointer = reader.ReadUInt64();
            this.Shaders     = reader.ReadBlock <ResourcePointerList64 <Struct_20> >();
            this.Unknown_20h = reader.ReadUInt64();
            this.Unknown_28h = reader.ReadUInt64();
            this.Unknown_30h = reader.ReadUInt64();
            this.Unknown_38h = reader.ReadUInt64();

            // read reference data
            this.TextureDictionary = reader.ReadBlockAt <PgDictionary64 <Texture> >(this.TextureDictionaryPointer);
        }
Ejemplo n.º 14
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.NamePointer = reader.ReadUInt64();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.TextureDictionaryPointer = reader.ReadUInt64();
            this.Unknown_28h = reader.ReadUInt32();
            this.Unknown_2Ch = reader.ReadUInt32();
            this.DrawableDictionaryPointer     = reader.ReadUInt64();
            this.ParticleRuleDictionaryPointer = reader.ReadUInt64();
            this.Unknown_40h = reader.ReadUInt32();
            this.Unknown_44h = reader.ReadUInt32();
            this.EmitterRuleDictionaryPointer = reader.ReadUInt64();
            this.EffectRuleDictionaryPointer  = reader.ReadUInt64();
            this.Unknown_58h = reader.ReadUInt32();
            this.Unknown_5Ch = reader.ReadUInt32();

            // read reference data
            this.Name = reader.ReadBlockAt <string_r>(
                this.NamePointer // offset
                );
            this.TextureDictionary = reader.ReadBlockAt <PgDictionary64 <TextureDX11> >(
                this.TextureDictionaryPointer // offset
                );
            this.DrawableDictionary = reader.ReadBlockAt <PgDictionary64 <Drawable> >(
                this.DrawableDictionaryPointer // offset
                );
            this.ParticleRuleDictionary = reader.ReadBlockAt <PgDictionary64 <ParticleRule> >(
                this.ParticleRuleDictionaryPointer // offset
                );
            this.EffectRuleDictionary = reader.ReadBlockAt <PgDictionary64 <EffectRule> >(
                this.EmitterRuleDictionaryPointer // offset
                );
            this.EmitterRuleDictionary = reader.ReadBlockAt <PgDictionary64 <EmitterRule> >(
                this.EffectRuleDictionaryPointer // offset
                );
        }
Ejemplo n.º 15
0
 public DrawableDictionaryWrapper_GTA5_pc(PgDictionary64 <GtaDrawable> drawableDictionary)
 {
     this.drawableDictionary = drawableDictionary;
 }
Ejemplo n.º 16
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 public TextureDictionaryWrapper_GTA5_pc(PgDictionary64 <TextureDX11> baseClass)
 {
     this.textureDictionary = baseClass;
 }
Ejemplo n.º 17
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 public BoundDictionaryWrapper_GTA5_pc(PgDictionary64 <Bound> boundDictionary)
 {
     this.boundDictionary = boundDictionary;
 }
 public TextureDictionaryFileWrapper_GTA5_pc()
 {
     textureDictionary        = new PgDictionary64 <TextureDX11>();
     textureDictionary.Hashes = new SimpleList64 <uint>();
     textureDictionary.Values = new ResourcePointerList64 <TextureDX11>();
 }