public static string CombineGradeName(this PetUpGradeInfo.UpGradeInfo rInfo, int star) { string[] starNum = { "Ⅰ", "Ⅱ", "Ⅲ", "Ⅳ", "Ⅴ", "Ⅵ", "Ⅶ", "Ⅷ", "Ⅸ" }; var index = Mathf.Clamp(star - 1, 0, starNum.Length - 1); return(ConfigText.GetDefalutString(60000, rInfo.grade - 1) + starNum[index]); }
public PetSkill.Skill GetSkill(PetUpGradeInfo.UpGradeInfo gardeInfo = null) { if (gardeInfo == null) { gardeInfo = UpGradeInfo; } var skills = ConfigManager.Get <PetSkill>(ID); if (skills == null) { Logger.LogError("该宠物没有配置技能。宠物ID = {0}", ID); return(null); } var skill = skills.GetSkill(gardeInfo.skillID); return(skill); }
public BuffInfo[] GetBuff(int rStar, PetUpGradeInfo.UpGradeInfo gardeInfo = null) { var list = new List <BuffInfo>(); var skill = GetSkill(); if (skill != null) { foreach (var buffId in skill.buffs) { var buff = ConfigManager.Get <BuffInfo>(buffId); if (buff == null) { continue; } list.Add(buff.CalcLevel(AdditiveLevel)); } } return(list.ToArray()); }
public Creature CreatePet(PetUpGradeInfo.UpGradeInfo rGradeInfo, Vector3 pos, Vector3 rot, Transform node, bool fighting, string name = "") { if (rGradeInfo == null) { return(null); } var i = ConfigManager.Get <CreatureInfo>(CREATURE_TEMPLATE).Clone <CreatureInfo>(); i.models = new string[] { fighting?rGradeInfo.fightMode : rGradeInfo.mode }; i.weaponID = fighting ? rGradeInfo.UIstateMachine : rGradeInfo.stateMachine; i.weaponItemID = 0; i.offWeaponItemID = 0; i.gender = 0; i.colliderSize = Vector2_.zero; i.hitColliderSize = Vector2_.zero; var pet = Creature.Create(i, pos, rot, false, name, name, false, false); if (pet == null) { return(null); } var wt = pet.transform.Find("model/weapon"); if (wt) { wt.gameObject.SetActive(false); } Util.AddChild(node, pet.transform, true); pet.gameObject.SetActive(ChildIsVisible(pet.name)); return(pet); }
public Creature CreatePet(PetUpGradeInfo.UpGradeInfo rGradeInfo, string name, bool fighting) { return(CreatePet(rGradeInfo, Vector3.zero, new Vector3(0, 180, 0), Level.current.startPos, fighting, name)); }