Ejemplo n.º 1
0
    void OnCollisionEnter2D(Collision2D col)
    {
        if (col.gameObject == null)
        {
        }
        else
        {
            stopMovement();
            ////////Debug.Log ("WEAPON HIT SOMETHING" + col.gameObject.name);
            if (col.gameObject.tag == "Player")
            {
                CameraController.me.hitByBullet(new Vector2(this.transform.position.x, this.transform.position.y));
            }

            PersonHealth ph = col.gameObject.GetComponent <PersonHealth> ();
            if (ph == null)
            {
            }
            else
            {
                ph.dealDamage(damage, false);
                //stun npc

                if (ph.healthValue > 0 && this.gameObject.tag == "NPC")
                {
                    NPCController npc = col.collider.gameObject.GetComponent <NPCController> ();
                    npc.knockOutNPC();
                }

                Inventory i = ph.gameObject.GetComponent <Inventory> ();
                if (i.leftArm == null)
                {
                }
                else
                {
                    Item toDrop = i.leftArm;
                    i.unequipItem(toDrop);

                    i.dropItem(toDrop);
                }

                if (i.rightArm == null)
                {
                }
                else
                {
                    Item toDrop = i.rightArm;
                    i.unequipItem(toDrop);

                    i.dropItem(toDrop);
                }
            }

            //Destroy (this.gameObject);
        }
    }
Ejemplo n.º 2
0
    void OnTrigger2DEnter(Collider2D other)
    {
        PersonHealth ph = other.gameObject.transform.parent.GetComponent <PersonHealth> ();

        if (ph == null)
        {
        }
        else
        {
            ph.dealDamage(2500, true);
        }
    }
Ejemplo n.º 3
0
    void control()
    {
        damageTimer -= Time.deltaTime;
        lifetime    -= Time.deltaTime;
        if (damageTimer <= 0)
        {
            ph.dealDamage(50, false);
            damageTimer = damageReset;
        }

        if (lifetime <= 0)
        {
            Destroy(this.gameObject);
        }
    }